Brawlers Bad land

A world come to ruin.

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Valhalla

a once vibrant and energetic realm in the days of old, but had since been shattered to its separate lands. with ragnarok on the approach the newest of blood need to find a way to unite the lands as they once were.... literally.

House Rules

Contractors from Brawlers Bad land Are portable, and may play in Contracts in other Playgroups.
Brawlers Bad land grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description

see above text