Dangers and friends

A world Where supernatural creatures as well as mystical, and mysterious slipped through the cracks of modern day.

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Earth, modern day, human world

Welcome to the human realm on earth modern day, 2025 everything seems normal until it isn’t supernatural creatures slipped through the cracks of modern day, sometimes wreaking on civilians and people sometimes affecting people’s lives, giving them the courage to become something different as this world is full of different supernatural, mystical, or mysterious creatures usually hidden in plain sight

House Rules

Contractors from Dangers and friends Are portable, and may play in Contracts in other Playgroups.
Dangers and friends grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: everything will be run by one person
  • gift level: you will start with 2 gifts
  • contractors: you were only allowed to start off with one contractor if that contractor dies, you will have to create a new one unless the contractor is revived
  • XP level: you are allowed to go to 210
  • assets and liabilities: you were allowed to have 7

Full Setting Description

supernatural occurrences are not that common most of the time they are kept within the shadows, but every now and again monsters will wreak havoc, causing deaths and destruction. Wherever they go monsters become more normalized, but they are never really welcome

 

gaining supernatural abilities is not uncommon. Usually it is past through monster DNA within your blood. If you have some sort of supernatural ability, you are part of that group it doesn’t matter if you have supernatural abilities most people at least have one it’s more common to have none

 

yet will the contractor step up and fight