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Enver Valle
Hell's Handyman

A Newbie Contractor played by PlainValley in The Contract Play-by-Post

Enver Valle is a Demon Mechanic who will risk his life to Create an Inventor's safe haven.

He is 22 years old, and often appears as A dark haired, brown eyed, athletic young man wearing a black shirt and overalls with a motorcycle goggles hanged on their neck.

Enver Valle lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

4

Perception

2

Abilities

1 Alertness

0 Animals

3 Athletics

1 Brawl

3 Crafts

0 Culture

1 Drive

1 Firearms

2 Influence

1 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

4 Science

2 Stealth

1 Survival

2 Technology

0 Thievery

2 Metalworking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Enver Valle is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Enver Valle has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Failure
Injustice

Traumas

(Enver Valle has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Mechanic
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Enver Valle has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Enver Valle has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

As one of those people having science degrees but didn't really land their dream job and Enver now runs local go-to mechanic shop in a tech district in some town, while also part timing as a handy man in a nearby school to fund it. A couple of encounters with the students there while covered in soot and smelling like smoke earned his Demon Mechanic name and honestly the name grew on him.

Assets And Liabilities

Assets

-3 Respected Expert
Field: Mechanic
-3 Acute Sense
Sharpened Sense: Vision
-6 Tough
-6 Light Sleeper

Liabilities

+3 Defective Sense
Affected Sense: Hearing
+6 Vengeful
+6 Forgetful