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Aurora
Let See what fate hide

A 9-Victory Novice Contractor played by starkill in The Tattered Curtain

Aurora is a Astrologist mage who will risk her life to To see all astrologist can see beginning of time to the end.

She is 15 years old, and often appears as She Very young girl blue hair and red eye she wear blue dress or some blueish.

Aurora lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble. Her journal has 8 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

4

Perception

6

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

1 Medicine

0 Melee

5 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aurora is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aurora has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Anguish
Capture

Traumas

(Aurora has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Nightmares: Burning alive and fiery nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Advancement

Novice
9 Victories - 3 Failures
Remaining Exp: -5
(Earned: 199 - Spent: 204)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Aurora has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tattered Curtain can post Moves for Aurora.

Assets And Liabilities

Assets

-3 Beautiful
-12 Finances: Wealthy
-3 Acute Sense
Sharpened Sense: Sight
-3 Acute Sense
Sharpened Sense: Hearing

Liabilities

+9 Sensitive
+3 Defective Sense
Affected Sense: Smell
+3 Nightmares
Subject: Burning alive and fiery nightmares
+6 Vengeful
+3 Uncanny Echoes