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Roy Harris Osborne
"No Hard Feelings, it's just Business"

A Newbie Contractor played by shotgunwizard22 in Maelstrom

This character is dead. RIP

Of course it was Patrick, what did I expect?

Roy Harris Osborne is a Demon-Infected Business Magnate who will risk his life to Achieve full control over everyone in the world.

He is 28 years old, and often appears as a suave man with slicked back hair and a thin moustache, wearing a blue business suit.

Roy Harris Osborne lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

5

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

3 Firearms

5 Influence

1 Investigation

0 Medicine

0 Melee

1 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
Gunshot
1
Pistol Whipped
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Roy Harris Osborne has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Roy Harris Osborne has no Traumas)



Circumstances

Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -5
(Earned: 150 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Roy Harris Osborne has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Roy Harris Osborne has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Roy Harris Osborne.

Biography

Roy doesn’t remember when he began to hear the whispers, only that one day, they were there, and they’ve never left him alone since. The whispers are cunning, more cunning than Roy could ever hope to be, more charming and intelligent than any man has a right to be, and they know too much. Thanks to them, Roy successfully set up a multimillion dollar business conglomerate, based right at the heart of New York, but it’s not enough. The whispers guide Roy, telling him of how to make them stop, all he needs to do… is take control.

Assets And Liabilities

Assets

-15 Iron Will
-3 Pathetic
-18 Finances: Rich
-6 Clear Conscience
-3 Beautiful

Liabilities

+12 Glass Jaw
+3 Defective Sense
Affected Sense: Hearing
+6 Vengeful