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Juan Garcia
I hate vampires

A 6-Victory Novice Contractor played by loroman1211 in Maelstrom

This character is dead. RIP

Juan Garcia is a Vampire Hunter who will risk their life to Kill Benny.

They are 21 years old, and often appears as young distraught man.

Juan Garcia lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 1 entry.













2 Alertness

1 Animals

3 Athletics

0 Brawl

1 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

4 Melee

3 Occult

0 Performance

0 Science

1 Stealth

0 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Juan Garcia has no Battle Scars)

Body 7


6 Mind





  • Delusion that all Conspiracies are true You must succeed a Self-Control roll in order to not believe your delusion, even when confronted with compelling evidence, or in order to act in a way that is contrary to your delusion.

  • Source

    Whenever , regain one Source. Cooldown: one day


    Database: Police records
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Stockpile: Military
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.


    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends


    When you hunt vampires you need to know more information than is giving. This will give a better idea of what is around me and what I can really do.

    Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 100 feet You must actively and obviously use luckyshoes to activate this Effect. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.

    You learn the following information about the area:

    • You learn where exactly creatures and people live within the area, and what sorts of creatures they are.
    • You learn how heavily trafficked the area is, what sorts of creatures have moved through the area and when.
    The quality and specificity of information gained depends on your Outcome.

    • You can target yourself if you qualify as a valid target by the other requirements.

    After some time of training and working. I have gotten a better sense of finding Bill. I look forward to ripping his head off his body.

    Exert your Mind and spend an Action to activate. This Effect cannot be used unless Night. You must actively and obviously use bracelet to activate this Effect.

    You automatically detect all Vampires within 50 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, and you have a clear sense of both the distance and direction towards any detected beings. This information is accurate enough to use for aiming at them, at +1 Difficulty.

    Even while this Effect is not active, if any Vampires come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

    Juan can pull his items form the nether a realm that is difficult and off putting.

    Spend a Quick Action to activate.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

    You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.

    You may choose to equip any equipment you withdraw at no additional cost.

    Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see nether realm.

    • "Equip" refers to drawing a gun, putting on a piece of armor, etc.
    • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    Juan has learned that he needs to meditate in the daylight to heal his injuries.

    You gain the following benefits as long as Meditation in daylight.

    Any Injury you receive heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain. Any Injuries you receive stabilize automatically and do not deteriorate further.

    Juan knows how to leap into action he leaps to get around and away from things.

    Exert your Mind and spend an Action or Reaction to activate. Select a Location which is at most 50 feet away horizontally or 10 feet away vertically. You must actively and obviously use Watch to activate this Effect.

    You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

    • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
    • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
    • You must be on a surface of some kind in order to activate this effect; it cannot be activated while in mid-air.
    • You may only use this Effect once per round of combat, regardless of any enhancements you have taken.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Getoff me

    Created and held by Juan Garcia.

    I have found a way to protect myself from harm by moving a bit faster that those that are around me.

    You gain the following benefits as long as you are wearing this Artifact.

    You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

    When you take damage from a source which is within 5 feet of you, your Armor deals 3 back to them.


    Created and held by Juan Garcia.

    A large Katana that collapse's into a black stick. Upon the blade has the name Benny etched into it. The blade is clean and silver in appearance. The hilt is black and red/ The blad is well taken care of and made to be sharp. It generally looks like cane sword.

    This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.

    Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal 5 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this damage.

    You also gain the following effects:

    • Pin: If you Injure the target with an attack, the target is “pinned” to that location as long as your weapon remains in that spot. The target cannot remove the weapon.

    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

    Crafted Artifacts

    Tin Foil Hat

    Created by Murdoch, given to Juan Garcia.
    This hat has an interior carefully lined with tinfoil, copper wires, & bits of turquoise & oregonite.

    No one fashions a Tin Foil Hat like Old Man Murdock! Has bits of Oregonite in there too, don't-ya-know??? Typically a straw cowboy hat, but other models are possible.

    Conspiracy Theorist: Every time you are told a Conspiracy Theory, you must make a Trauma roll to not believe it implicitly. Effect persists up to a month after removing the hat.

    You gain the following benefits as long as as long as you are wearing this Artifact.

    You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:

    • Compartmentalizing: You can take a maximum of 1 Mind Damage per Round.
    • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Conspiracy Theorist. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.


    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Wallet
    • Keys *lucky shoes
    • Smartphone
    • A pocket knife **Reinforce armor

    Purple Jansport backpack

    • Rain jacket, pencil paper, burner phone
    • Metal water bottle
    • Toiletries kit
    • First aid kit *lockpicks
    • Pistol
    • flashlight
    • katana in guitar case

    In Stash, getoff me, Consequeces, watch

    not with me In car pillow, water, sleeping bag, food for two weeks. snow gear + skis and poles, and snowshoes

    brick of c4, 2 grenades *Reinforce armor smoke grenade tranq darts uhaul truck Flack jacket Military ID

    (Click to toggle Weapons reference)


    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

    Contractor Timeline

    6 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 174 - Spent: 174)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


    Juan Garcia has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Juan Garcia.

    Assets And Liabilities


    -6 Tough
    -6 Database
    Access to: Police records
    -6 Stockpile
    Stockpile Type: Military
    -9 Daredevil


    +3 Nightmares
    +6 Vengeful