Aiden Ra's Power value does not match their spent Gifts! Power Value: 10 Spent Rewards: 9
Aiden Ra has overspent Experience Remaining: -14 Exp. (Earned: 191 - Spent: 205)
He is 19 years old, and often appears as tan skinned, shoulder length brown hair,and golden eyes.
Aiden channels his energy to form an arm that is made purely out of his power dark in color but still burns like the sun
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Aiden is able to use the energy deep inside of him as a source of energy to keep him from needing to sleep eat or drink or breath
You may go five times longer than a normal human without food, water, air, or sleep.
Passive, always in effect.
Aiden gets into a stance and golden aura starts to form around him and a mark that resembles the eye of Ra the god of the sun and Aiden can see through objects as clear as day
Exert your Mind, choose a target Location within 50 feet, and roll Perception + Athletics6 as a Committed Action. You may see (but not hear or use other senses) as if you were standing at that Location for up to Outcome in minutes. You must maintain Concentration to keep up the effect, and you cannot perceive anything locally while the Effect is active. Difficulty
when aiden taps anything with enough force (ex.a knock on the door) with his power arm it's heat sets things on fire
Exert your Mind and spend an Action to create or extinguish a fire as large as A torch's flame (2 Damage per round) at a Location or on any target within Arm's Reach. These fires are mundane, and require fuel and oxygen to burn. Fires the size of a lighter or candle flame can be created or extinguished without Exerting your Mind.
Lighting a creature on fire deals A torch's flame (2 Damage per round), starting the round after the first. Armor reduces this damage, but is likely to be damaged or destroyed after one or two rounds. Fires may be extinguished by the target if they spend an Action and roll Dexterity + Athletics, Difficulty 8.
golden aura surrounds aiden as he starts to form a shining golden ball in his palm that he throws at his target the ball grows to a giant ball that burns anybody inside of it
Spend an Action, Exert your Mind, and target a Location in line of sight and within 50 feet to be the center of the blast. The area in a 20 feet radius of your target immediately and obviously becomes imminently dangerous. Next round, on your initiative, roll Brawn + Brawl6 as a Free Action. Every creature remaining within 20 feet of the targeted Location takes Outcome + 2 damage. Armor is Fully Effective against this damage. Difficulty
Aiden dashes fast
Spend an Action and Exert your Mind to jump to a Location within a maximum of [[jump-distance]].
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
If you are Encumbered, your range is halved. If you are too encumbered to walk, you cannot use this Ability.
3 Rewards assigned
Aiden's hands have a feint glow and that glow is the hidden energy that lies in Aiden wrapped around his fists to act like armour and when Aiden attacks first there is the damage of the impact of the fist but after that a wave of energy gets sent from aiden's fist t deal extra damage to the target
Passive, always in effect. Unarmed attacks will do +2 more damage, and Brawn does not act as Armor against them. The target's other Armor is Reduced to 1/2, rounded up.
Unlike the Ability Brawl, this Power does not affect small weapons such as knives.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.