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Alex Brown
This is fair?

A 5-Victory Novice Contractor played by Legend in Project *******

Alex Brown is a fae-touched amnesiac who will risk their life to so that we can all understand each other better.

They are 24 years old, and often appears as fasnhionably challenged loser with lost puppy eyes.

Alex Brown lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. Their journal has 5 entries.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

1 Medicine

2 Melee

3 Occult

0 Performance

1 Science

2 Stealth

1 Survival

1 Technology

2 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alex Brown is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alex Brown has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Alex Brown has no Traumas)


Fae Power

Whenever , regain one Source. Cooldown: one day

Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Project *******
Fae Promise Given up memories, up until the moment I start contracts.
From Maelstrom
Violin Scar Violin Scar magically enchanted by a strange bard +1 dice to performance rolls
From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.

Loose Ends

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Advancement

Novice
5 Victories - 0 Failures
Remaining Exp: 22
(Earned: 174 - Spent: 152)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Alex Brown has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Alex Brown.

Biography

Alex Brown was a researcher at Brown University for their lingustics department. The focus on their work was mainly dead languages that belonged to cults around the world who worshiped gods (who were often unnamed, forgotten, and lost ), dealt with the occult, and only used the languages during special ceremonies. That was before they lost their memories after a stage man showed up and offered them a chance to learn magic.

Assets And Liabilities

Assets

-15 Iron Will
-3 Pathetic
-6 Focused
-6 Clear Conscience