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Joshua Jones
"My beat will set you free!"

A 3-Victory Newbie Contractor played by TheSuperChrisb in The Netherworld

Joshua Jones is a American Civil War Percussionist who will risk his life to become the ultimate Inspiring Hero and amass his own army of freedom fighters and end slavery in the Netherworld.

He is 28 years old, lives in an instrument-filled wagon at Colonel Carville's Cross-Time Circus, and often appears as an average-sized man with dark, sunbaked skin, hard, calloused hands, and a winning smile. He often wears the blue overcoat of a Union soldier with various medallions from different worlds, and a trifold hat with a brilliant peacock feather in the brim.

Joshua Jones lives in The Netherworld, a setting between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

Brawn

3

Charisma

6

Dexterity

4

Intellect

2

Perception

2

Abilities

2 Alertness

1 Animals

2 Athletics

1 Crafts

1 Culture

0 Drive

2 Firearms

2 Influence

0 Investigation

0 Medicine

2 Melee

0 Occult

3 Performance

0 Science

0 Stealth

1 Survival

0 Technology

1 Thievery

1 Brawl

4 Percussion Mastery

2 Trained Rider

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Wall-Riding
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Joshua Jones has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Lifesaver
Anguish
Capture

Traumas

(Joshua Jones has no Traumas)


Heroism


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

Newbie
3 Victories - 0 Failures
Remaining Exp: -8
(Earned: 170 - Spent: 178)
An itemized record of every Contract, advancement, and more

Journal
Joshua Jones has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Joshua Jones has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Netherworld can post Moves for Joshua Jones.

Assets And Liabilities

Assets

-6 Clear Conscience
-9 Daredevil