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James Mercer
Monster in Human Skin

A 2-Victory Newbie Contractor played by NeCrowMancer in The Contract Play-by-Post

James Mercer is a Possessed Mercenary who will risk his life to free himself of his nightmares and captivity.

He is 30 years old, and often appears as A tall man with strong physical features and a piercing, serious gaze. Usually seen wearing a dark coloured t-shirt and trackpants, along with combat boots. Along his body are numerous scars.

James Mercer lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day. His journal has 4 entries.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

2 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(James Mercer is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(James Mercer has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Monsters
Near-Death Experience

Traumas

  • Traumatized Schizophrenia - At times, may change to a different personality.
  • Schizophrenia

  • Source


    Circumstances

    Stockpile: Infantry Equipment
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Nightmares: Being attacked by demonic entities. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Schizophrenia - At times, may change to a different personality.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 164 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    James Mercer has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Contract Play-by-Post can post Moves for James Mercer.

    Biography

    James was an orphan, who was kidnapped by a group of cultists, in order for them to perfom some kind of satanic ritual in order to revive a demon. In the end, the ritual didn't bear any fruit and the cultists tossed James out. James however was left traumatized by the experience, now being schizophrenic believing he is possessed by demons. James was eventually able to receive some form of counselling for his condition and eventually joined the army and then a separate mercenary group. However, it soon became apparent that his condition had not fully gone away. James, would at times, manifest different 'demonic' personalities, these being

    Raphael - The Red Demon - A demon that's filled with rage, that seeks only blood and destruction. Usually manifested when James is hurt.

    Gabriel - The Blue Demon - A demon that seeks only monetary wealth, that will avoid combat at all times. Usually manifests when James desires something.

    Azrael - The Black Demon - A demon that seeks death, will attempt suicidal actions, for the sake of killing. Usually manifests when James has the chance to kill someone.

    Michael - The White Demon - A demon that seeks respite, only wants to rest. Usually manifests when James is on his last legs.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Clear Conscience
    -6 Illicit Supplier
    Stockpile Type: Infantry Equipment
    -12 Jack of All Trades

    Liabilities

    +9 Sensitive
    +3 Nightmares
    Subject: Being attacked by demonic entities.
    +6 Disorder
    Permanent Trauma: Schizophrenia - At times, may change to a different personality.