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Asher Vayne
Violence solves...most things

A Newbie Contractor played by Recca12 in The Contract Play-by-Post

Asher Vayne is a Cage fighter who will risk his life to Test his strength.

He is 26 years old, and often appears as 6 ft, dark skinned short hair, black hoody, handwraps.

Asher Vayne lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

0 Crafts

1 Culture

2 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

3 Melee

0 Occult

1 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Asher Vayne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Asher Vayne has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Capture

Traumas

(Asher Vayne has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -8
(Earned: 150 - Spent: 158)
An itemized record of every Contract, advancement, and more

Journal
Asher Vayne has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Asher Vayne has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Clear Conscience
-6 Tough

Liabilities

+6 Vengeful
+3 Prey Exclusion
Excluded Prey: Children