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Eddie Boom (aka 'Cynthia Glass')
Nothing is Sacred but the Flame.

A 5-Victory Novice Contractor played by bubblesmctroubles in Maelstrom

Eddie Boom (aka 'Cynthia Glass') is a pyromaniac felon who will risk his life to become the ultimate demigod of destruction and spread the gospel of fire throughout the universe.

He is 20 years old, lives in Cell Block 1 in a maximum security prison in Upstate New York, and often appears as a gorgeous young woman with brown skin and flickering, dark eyes. He's often wearing an orange prison jumpsuit or a blouse and skirt. He always wears an Ouroboros amulet. He is androgynous and his gender performance is mutable.

Eddie Boom (aka 'Cynthia Glass') lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 18 entries. His Questionnaire has 19 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

3 Crafts

1 Culture

1 Drive

3 Firearms

3 Influence

3 Investigation

1 Medicine

3 Melee

2 Occult

0 Performance

5 Science

2 Stealth

1 Survival

2 Technology

1 Thievery

4 Explosives

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
shot up by the police
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Eddie Boom (aka 'Cynthia Glass') has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

They Took My Toys!! ToT
The World Must Burn
Betrayal

Traumas

  • Pyromania You are obsessed with fires and feel compelled to start them frequently. Any time you encounter a new flammable object, you must succeed a Self-Control roll to avoid attempting to set it on fire.
  • Uncontrollable Anger Your anger is powerful and hard to control. Any time you become angry, you must succeed a Self-Control roll or lash out aggressively.
  • Moth You must roll Self-Control to avoid staring into flames, losing you a free action during initiative
  • Pyro's Green Thumb You must roll Self-Control to avoid helping fires grow

  • Ouroboros

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Point of Contact: Fonz
    Given by foodoman
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from the NYC Mob. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Respected Expert - The Mob
    Given by foodoman
    You are highly respected and influential within a given field or industry. Just about anyone in "The Family crime org in NYC (this can be expanded in latter moves)" will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Blood & DNA in public Database
    Given by foodoman
    After asking a friend of a friend for a favor, it seems they uploaded the results to a public database. If Eddie would leave behind blood at a scene of a crime, it can be used to easily tie him to the scene of the crime.
    Poor
    Given by foodoman
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Notorious for Blowing up The Bronx Police Department
    Given by foodoman
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Imprisoned in A Maximum Security Prison in Upstate NY
    Given by foodoman
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Deleted Circumstances with active Assets and Liabilities
    • Finances: Average

    Conditions

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    From Maelstrom
    Eaten the Firebird Consuming the bearer of bad luck has made you lucky! You may re-roll a Botch during a Contract. When you do, remove this Condition forever.
    Fire Cancer spreading A strange fire Cancer has started to eat Eddie from the inside out. Everyonce and a while, a spurt of flame will erupt from Eddie's skin, interfering with crucial tasks. If Eddie would die, he spontaneously combusts. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries. This is removed when the Loose End, "Fire Cancer" is resolved.
    Prometheus Suspicion Prometheus Ventures has doubts about your mission report and suspects corporate information leakage. You sense increased scrutiny on your activities, and company representatives seem to be keeping a closer eye on you than usual. You should probably lay low and keep you nose clean for the time being or you may attract the wrong kind of attention. All attempts related to altering records, burying evidence or acquiring aliases made by the player are increased in difficulty by 1. If the character dies, fakes their death, is imprisioned, makes public speeches or any large financial deals, Prometheus will investigate thoroughly. At GM's discretion, this can make said attempts more difficult or giving them the "Enemies" loose end.

    Loose Ends

    Wanted for questioning

    Present Dangerous Given by foodoman
    Police have a question about an explosion in the Bronx

    Buzz the Hero!

    Imminent Dangerous Given by foodoman
    Buzz developed a bit of jealousy of Buzz's new found powers.

    Group of Enemies: Prometheus & The Mob

    Moderate Deadly Given by foodoman
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Fire Cancer

    Distant Deadly Given by foodoman
    Eddie's blood cells seems to be affected by a strange cancer that leaves them charred.

    Loading...

    Advancement

    Novice
    5 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 216 - Spent: 215)
    An itemized record of every Contract, advancement, and more

    Moves

    Eddie Boom (aka 'Cynthia Glass') has made 4 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Eddie Boom (aka 'Cynthia Glass').

    Biography

    Eddie Boom has been living on the streets of New York for as long as he can remember- the streets brought him up and beat him up and patched him up again. Life's been getting better since he stopped scraping and started to embrace newfound family and nurturing his friendships instead. Still, he aspires to start working for the mafia (family business), and specializing in faking gas leaks and all other kinds of other - accidents. Boom's the name and explosions are his game. His zealous worship of fire and extreme chemical reactions has lead him to sign Contracts and become a living bomb through Sacred Flame. However, he's starting to wonder if he was ever truly human to begin with...

    Eddie Boom's pyromania has destroyed his life and cost him his relationship with everyone he loves. He's a convicted mass murderer and he's being held in a high security prison. Also, he has fire cancer contend while he's juggling a double life as notorious felon and a cute undercover Contractor. Will he survive long enough to escape prison, cure his supernatural disease, and finally protect his loved ones from harm once and for all? Tune in with for Eddie Boom next Move/Contract to find out!

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Illicit Supplier
    Stockpile Type: improvised explosives
    -3 Beautiful
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +6 Anti-Social