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Luci Alessi

A 17-Victory Seasoned Contractor played by Riley in Project *******

Luci Alessi is a Umbramantic artist who will risk her life to become a necronaut and traverse the plane from which her power comes from in an effort to draw something that's never been drawn before.

She is 22 years old, and often appears as a short-haired athletically built blonde haired woman.

Luci Alessi lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. Her journal has 16 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

6

Abilities

3 Alertness

0 Animals

4 Athletics

0 Brawl

3 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

2 Science

4 Stealth

2 Survival

2 Technology

3 Thievery

4 Artistry

5 Sharp-Eyed

5 Snipers

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Luci Alessi is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Environmental Adaptation: The Mirror Dimension (You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.)
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Failure
    Near-Death Experience

    Traumas

  • Fear of Heights Roll Self Control when looking down a drop more than 12 feet, or whenever you'd be compelled to go that high

  • Shadow Vitality


    Circumstances

    Polyglot: Latin, Russian, Spanish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Powers

    Luci sits idly by and under certain light conditions to make shadow puppets, her shadow will slowly begin to tell Luci a visual story of the thing she asked about considering the current dilemma. Luci, like a child, likes to sit cross-legged and watch with a little rock. Occasionally, however, her shadow will get a little too graphic and she might manifest nightmares


    Take a Severity-1 Injury and spend a minute to activate. Investigate an area with a radius of up to 1 mile You cannot investigate the same target more than once per hour. Make a Trauma roll when you activate this Effect. At the end of your investigation, roll Perception + Crafts at Difficulty 6.

    You learn a single specific piece of information, chosen from the following list, about the area:

    • You learn about any traps or ambushes in the area. Using this power does not trigger said traps or ambushes.
    • You choose a specific type of event and receive a vision of the last time it occurred here.
    The quality and specificity of information gained depends on your Outcome.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Self Explanatory - Umbra is really good with guns.


    You gain the following benefits as long as The gun can not be upgraded or supernaturally improved in any way. and engaged in combat with Sniper Rifles.

    Your attacks with Sniper Rifles deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

    You also gain the following effects:

    • Silencer: Shots you fire can be made silent at will.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Luci's shadow is a holding space that she's allowed to use from the Umbral Plane, as she calls it. One of the rules she needs to abide by is the law of equivalent exchange. There must always be a specific number of objects inside of the Umbral Plane in order to not threaten upsetting the balance and potentially alerting the Foundation. In addition, in order to prepare an object to move between worlds, it needs to be attuned.


    Spend a Free Action to activate.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

    You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.

    Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.

    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    The user sinks into either their own shadow or an adjacent shadow and pops out from any shadow within line of sight.


    Take a Severity-1 Injury and spend 2 rounds to activate. Select a Location within your line of sight , and which is directly adjacent to Shadows. You must be within arm's reach of Shadows to activate this Effect.

    You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The shadows are friend, not foe. For many, they conceal but for Luci, they illuminate. They invite. They embrace.


    You gain the following benefits at all times.

    Your senses are enhanced in the following way.

    • Sight: You can see perfectly in dark and even pitch-black environments. You suffer no dice penalty due to darkness.

    Luci's shadow has grown to gain a semblance of sentience and following a number of close encounters with over-eager gun runners, the entity inside her shadow will routinely protect her from such harm as a result of her intense dislike of firearms.


    You gain the following benefits at all times.

    You have 6 Armor, which only reduces damage taken from Firearm Rounds. Any armor piercing effects from Firearm Rounds are ignored. Armor from multiple sources does not stack.

    Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.

    • Armor recharging happens automatically and does not require an Action.

    Luci orders her shadow to go forward and traverse the shadows as a scout. During the time limit, they share the sense of sight. The pain and torment of being stretched thin and being so far away from Umbra is so great for Luci that it minorly manifests on Umbra's body as a collection of cuts along the body. If Luci does a sloppy job, they may incidentally share more than sight with each other and overwhelm the senses to the point of traumatizing each other.


    Take a Severity-1 Injury and spend an Action to activate. Make a Trauma roll when you activate this Effect.

    You may perceive things through sight within 500 feet of you as though there were no walls or obstacles blocking your view for the next five minutes.

    This Effect is not obvious, and the only sign you are using an Effect is a snap of her fingers and a point of her finger.. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

    Any Perception rolls made through obstacles are rolled at +1 Difficulty.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The tattoo of a crosshair around her eye was the main gift, granted to her by the entity in her youngest years. While she has grown considerably, this still remains as a mark the provides a bit of power for her.


    You gain the following benefits as long as you have your Crosshair tattoo around her right eye.

    Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Slow Time: You may substitute your Perception as the Attribute for any rolls made for Reactions.
    • Weak Points: You may use Perception in place of Dexterity on attack rolls.

    • If your Crosshair tattoo around her right eye is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    Luci plays peekaboo. She covers her eyes for a moment and quickly disappears. Mechanically, takes advantage of the destructive interference of light waves, around her person and items, effectively making it impossible for her to be perceived through the visual light spectrum.


    Take a Severity-1 Injury and spend an Action to activate. You must actively and obviously use Clothing upgraded via Lucis upgrade power to activate this Effect. Make a Trauma roll when you activate this Effect.

    You and any clothes or equipment you are wearing are obscured from sight for the next hour. All attempts to detect you via sight fail. Detection attempts via other senses where sight would assist are rolled at a -2 dice penalty.

    Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 minute.

    • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

    Luci's shadow infests the next shot in the chamber of her gun. It wraps around, subsumes, and completely coats the round until it's barely recognizable- only as a silhouette.

    The bullet becomes so changed that it will no longer be capable of dealing considerable damage, but instead had become a darkbang- the shadow version of a flashbang that essentially has thr same outcome but goes about discombobulated adversaries in a different way.

    It blinds them with darkness instead of light and dark tendrils of smoky black shadow will manifest and effectively act as a spider web, making any action more difficult. Inhaling it produces a similar effect mentally- fogging up the target's mind.


    Exert your Mind and spend an Action to activate. Select a Animate target within 300 feet. You must actively and obviously use Sniper to activate this Effect. Roll Perception + Firearms at Difficulty 7.

    If you succeed, the target will suffer a dice penalty equal to the Outcome for the next 2 rounds. Dice pools may be reduced all the way down to 0 by this penalty.

    You may Exert your Mind and spend a Reaction to contest an Action someone is taking. Roll Perception + Firearms at Difficulty 7. Subtract your Outcome from theirs, and they use the Contested Outcome to determine if their Action succeeds.

    • This Penalty is not removed if a character Exerts their Mind to ignore penalty.
    • If a character has a dice pool reduced to 0, they cannot attempt that action.
    • You can target yourself if you qualify as a valid target by the other requirements.

    When in an appropriate light level, Luci's shadow will flare and begin dripping upward like molten ink. It wraps around her arm like a coil and imbues itself into her writing utensil. Luci doodles down what she desires to create. If the drawing is competent enough, her shadows will pool around it and she'll be able to reach into the drawing and pull out whatever item she drew. The drawings can be predone so long as they follow along with the proper prerequisites.


    Take a Severity-1 Injury and spend 1 minute to activate. This Effect cannot be used unless Must be in sufficient darkness or shade. You must actively and obviously use Writing Utensil and a Drawing to activate this Effect.

    Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien but can include rare or complex materials (such as radium). You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You may create firearms.

    Roll Perception + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.

    You may keep up to three fabricated objects at a time that do not expire after an hour.

    • If you want to make a new object which doesn't expire and you already have 3, you must choose one of those three and let it expire. You can still fabricate temporary items when you are maxed out on permanent ones.
    • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).
    • For setting the difficulty for the fabrication roll, something like a "shirt" would be difficulty 5, whereas "Police uniform" would be difficulty 9. Explosives are always rolled at Difficulty 9. The Outcome determines overall quality and how well the item fits the request.

    Luci shares a metabolism with her shadow allowing her to sustain herself indefinitely.


    You gain the following benefits at all times.

    You no longer require any food, water, sleep, or air in order to survive.

    Luci's shadow seeps into a locking mechanism and molds to unlock it in whatever manner it may be.


    Take a Severity-1 Injury and spend an Action to activate. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology.

    You may lock, unlock, and/or open your target.

    This Effect is not obvious, and the only sign you are using an Effect is A deep breath and visibly tensing fingers. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

    • Any door or restraint that is fastened or shut with a mechanism may be considered locked, at the GM's discretion. Can be used on control panels or other electronic locks, but not computer security systems.
    • If you operate a locking mechanism through this Effect which has some other secondary effect (such as the ignition on a car causing the car to start) you may cause that effect as well.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Umbra's shadow will climb up her own body like rolling black rainwater. Black tendrils will shoot to different portions of the wound and slowly close them up. If the wound would have killed her, a line of shadowy stitches will follow along the injury. Reference: Venom.


    You gain the following benefits at all times.

    Any Injury you receive heals quickly, reducing its Severity by one level every 10 minutes, starting once it becomes stabilized. Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate. Any Injuries you receive stabilize automatically and do not deteriorate further.

    As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive. If you take any Injuries that would kill you, they instead cause Battle Scars which cannot be regenerated through this effect.

    Luci's regeneration has evolved to a molecular level- chasing after mundane things that shouldn't be present and immediately kill them.


    You gain the following benefits at all times.

    You are immune to all non-Alien diseases, poisons, toxins, or drugs, even if modern medicine has no known treatment for them.

    Luci takes out her multi-tool and conducts rudimentary maintenance on an object, imbuing it with her shadow. It takes a lot out of her to use, but the result is usually worth it.

    On firearms, her shadow will slink along the barrel and firing mechanism, making it far more efficient and adding its own kick to the fired bullet, making it deadlier while also assisting to manage recoil.

    On melee weapons, the shadow slinks along the weapon with either barbs or thorns.

    On armor, Luci's shadow hides under the armor and when a weapon or source of damage approaches, it seeps out and attempts to block or deflect the incoming damage.


    Take a Severity-1 Injury and spend an hour to activate. Select a non-Alien Device within arm's reach. This Effect cannot be used unless Luci must be in complete darkness and must be completely alone.. You must actively and obviously use Multi-Tool/Swiss Army Knife to activate this Effect. Can be used on Armor.

    For the next three months, your target receives 3 extra dice to all actions taken with its intended use. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up , and any armor penalty it causes is reduced by 1.

    Upgraded items have half their normal weight, for the purposes of encumbrance.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    You may only use this Effect once per day.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Crafted Artifacts

    Airpods of Interpretation

    Created and held by Luci Alessi.
    These are corded earplugs that fit snuggly into any ear and are indistinguishable from normal buds.

    You turn on and turn up the volume of your wireless headphones and they surge with thick black shadows before dying down when the cast ends. For the next ten minutes your shadow will whisper translations from any sapient target around you as well as taking control of the motor control of your mouth when you speak, allowing you to speak flawlessly in whatever language your target speaks.

    When concerning other facets of communication, your shadow will interpret anything you see to you in real time.


    Exert your Mind and spend an Action to activate. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you will incorrectly interpret and only translate racial slurs and taboo words. Involuntary words of toxicity will escape your mouth and those spoken to will be compelled to physically retaliate. Make a Trauma roll when you activate this Effect.

    You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.

    This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

    After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.

    • The target of "human" refers to any target that speaks a human language.
    • When reading written communications, you get no information beyond what the writer was intending to communicate.

    Consumables

    0

    Connor creates magical temporary tattoo paper that individuals can draw a picture on and enhance themselves with Conners brand new item for sale.


    Use up this A temporary Tattoo (unless you succeed on 1d10, Difficulty 7), Exert your Mind, and spend an hour to activate. Select a Living or Animate target within arm's reach. The target can easily Resist.

    You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

    • Specialized: You receive +2 dice to a particular non-combat Action.
    • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
    • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
    • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
    • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
    • Zippy: Your Free Movement is increased by 10 feet.

    The augmentations you provide are not outwardly visible nor obvious.

    Your alteration "heals" over the course of the next month, after which it is fully cured.

    • This consumable is destroyed when used and cannot be used again.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    Current On-Person

    • Blessed Jadeite Prayer Beads [Eternium]

    On Person

    • Reinforced Clothing (4 Armor [Upgraded]) Jeans, Longsleeve-Shirt, Jumpsuit
    • ALWAYS WEARS GLOVES
    • Airpods of Interpretation (Artifact)
    • Wallet
    • Binoculars (Upgraded)
    • Keys
    • Pen
    • Smartphone
    • 2 Hairpins
    • Swiss Army Knife
    • Gshock Gravity Master (Watch/Compass/Thermometer/Altimeter/Barometer)
    • Paracord Survival Bracelet (Watch/Compass/Fire Starter/Thermometer)
    • Noise Canceling Earbuds
    • Swiss Army Knife

    Sketchbook Drawings

    • Drawing of a loaded Glock
    • Drawing of 7.62 X 51 Full Mags
    • Drawing of Flashlight
    • Drawing of Hairpins
    • Drawing of Bear Traps
    • Drawing of Reinforced Clothing
    • Drawing of a Parachute
    • Drawing of a Rope
    • Drawing of Matches
    • Drawing of a Bag of Marbles
    • Drawing of a Handheld Fire Extinguisher
    • Drawing of Various Gun Parts for her Sniper Rifle
    • Drawing of Lockpicks
    • Drawing of a Crowbar
    • Drawing of a Normal Multitool
    • Drawing of Winter Clothing (Hat, Coat, etc)
    • 3 Drawings of Nerve Gas: VX

    Tactical Sling Backpack

    *

    Current Stash (For During Contracts)

    • Backup Sniper Rifle NTW-20 +3 [Upgraded] (Eternium)
    • Accuracy International 338 Lapua [NOT UPGRADED]
    • Sketchbook +3 [Upgraded]

    Initial Stash

    *

    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Artifact Crafting Gifts

    You turn on and turn up the volume of your wireless headphones and they surge with thick black shadows before dying down when the cast ends. For the next ten minutes your shadow will whisper translations from any sapient target around you as well as taking control of the motor control of your mouth when you speak, allowing you to speak flawlessly in whatever language your target speaks.

    When concerning other facets of communication, your shadow will interpret anything you see to you in real time.


    Exert your Mind and spend an Action to activate. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you will incorrectly interpret and only translate racial slurs and taboo words. Involuntary words of toxicity will escape your mouth and those spoken to will be compelled to physically retaliate. Make a Trauma roll when you activate this Effect.

    You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.

    This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

    After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.

    • The target of "human" refers to any target that speaks a human language.
    • When reading written communications, you get no information beyond what the writer was intending to communicate.

    Contractor Timeline

    17 Victories - 1 Failure
    Remaining Exp: 1 (Earned: 335 - Spent: 334)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 16 entries

    Moves

    Luci Alessi has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Luci Alessi.

    Biography

    Luci was such a lonely and shy child that she only ever had her brother and her imaginary friend, her own shadow, as people she could talk to. At some point in her life, her imaginary friend started to become more real and watch out for her in ways that shouldn't have been possible.

    It's very likely that some god or entity took pity on her for being so pathetic that they were like, "holy shit, you need a friend and I got you. As you grow and change, so will your friend."

    The only two times this naturally manifested in her at a physical capacity is when she picked up the sniper scope and she was graced with superior sight as well as a tattoo around her right eye.

    But as Luci had grown throughout the contract, her imaginary friend gained sentience and become disappointed in Luci's poor performance. So naturally, it jumped at the chance to switch places and show her how it was really done.

    Note: The blood shed from Umbra's bullets create beautiful art upon whatever surface lies behind her shot.

    Assets And Liabilities

    Assets

    +1 Contortionist
    +1 Polyglot
    Language: Latin, Russian, Spanish
    +2 Focused
    +4 Jack of All Trades
    +5 Gifted