He is 32 years old, and often appears as A tall well built man with a completely bald head. and green eyes.
Channeling my reptilian power I chant and swirl my arms changing into a large or small snake of choice
You may transform into one of up to [[number-animals]] non-human, non-flying creatures. These creatures may be aesthetically supernatural but cannot bestow any supernatural abilities. They must have analogous stats to an extant, living, mundane animal. You do not have access to any of your Powers while transformed.
Exert your Mind and spend an Action transforming into one of the following creatures: 1 body 2 brawn 3 cha 4 dex 4 perception Low Light Vision, +3 for climbing, jumping. You remain transformed for up to one hour and may end the effect at will.
Your Injuries persist between forms, with potentially lethal results.
You should record the Attributes and Body score of your chosen creatures when you take this Power. Otherwise their stats are at the GM's discretion. You adopt the new form's Attributes (other than Intellect) and Body rating.
due to my larger and reptilian eyes I am extremely skillful when it comes to using pistols
Passive, always in effect. Attacks with firearms will do +3 more damage. The target's Armor is Reduced to 1/2, rounded up.
Because of my reptilian Valusian descendants poison is ineffective against my body.
You are passively immune to curable mundane diseases. You may Exert your Mind to instantly cure yourself of any mundane poison, toxin, or venom.
Because of my snake like features my tongue has the extremely effective ability of a snakes
Passive, always in effect. Can only be taken for senses that are already affected by the Acute Sense Asset.
Summoning the power of my Valusian ancestors my body can disappear from this world but my mind is transferred temporarily to another persons body
Spend an Action, Exert your Mind, and roll Wits + Influence6 against a Living Sapient target no farther than 20 feet, which they can resist by rolling Mind, Difficulty 6 as a Free Action. Targets that are Incapacitated from Mind damage cannot resist. If you succeed, you possess the target for Outcome in rounds. Difficulty
You may end the effect with a committed Action as long as you are within 20 feet of your body.
During the possession, any rolls that use Brawn or Dexterity use the target's instead of your own. Likewise you assume their physical Assets and Liabilities instead of your own. You do not gain access to the target's Active Powers, memories or skills. You retain access to your Active Powers but not any Passive ones.
If the body you are possessing dies, you die immediately. If the the body you left behind dies, you die when your possession ends.
While possessing, if you take an action that violates the target's Limits or attempt self-harm, the target must make a Trauma roll. If they succeed, you are evicted from their body. Even if the roll fails, they may Exert their Mind to evict you.
A device is planted in the users head gives them the ability to mentally on command slowly morph they’re face to a desired for, the device controlling chemicals and fluids in the users face.
Exert your mind and spend 30 Minutes applying a disguise. You may alter your physical appearance, not including clothes, to one that has a similar sex, weight, age, race, and height. Lasts one hour or until you choose to end the effect.
A disguise cannot affect your Attributes or other stats.
Clothes: Thick camo Cargo pants with a ordinary black tee, with a bulletproof vest underneath ( 2 points of armor) and thick black climbing booths
*Military grade Satellite phone
*two Holsters and two Glock pistol
*Combat knife concealed in his boot
Two hand cuffs with keys
Night vision nodes
Night vision binoculars amazon:TKKOK D80 IR Night Vision Goggles Binoculars 1080P, 4X20 Zoom, 3000m/9840Ft Viewing Range, HD Photos Videos Features for Hunting SPY and Surveillance
Car: GMC sierra
5 loaded pistol magazines
2 smoke grenades
Hydro flask (contains water)
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.