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Oscar Walker
"Trust me, I'm a reasonable man" *Chuckles*

A 1-Victory Newbie Contractor played by J_litwin as a Free Agent

This character is dead. RIP

He died as he lieved, in combat.

Oscar Walker is a profesional marksman who will risk his life to stop all wars by unionazing whole world under one state.

He is 34 years old, and often appears as Well build caucasian male with dark hair and green eyes.

His journal has 3 entries.

Attributes

Brawn

2

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

2 Athletics

2 Brawl

1 Crafts

0 Culture

2 Drive

4 Firearms

0 Influence

3 Investigation

1 Medicine

3 Melee

0 Occult

0 Performance

1 Science

2 Stealth

1 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
BITE (-2 pain killers))
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing Fingers (Missing Fingers - You are missing half your fingers, on both hands. Any action that requires "Full Finger Usage" is at -2 dice. The fingers you still possess are your pointer fingers and thumbs.)
  • Body 6

    Penalty

    5 Mind

    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    No man left behind
    Betrayal
    Near-Death Experience

    Traumas

  • Claustrophobia - You have a fear of enclosed spaces, you must roll mind to willingly enter and/or stay in an enclosed space such as a Basement or a Cavern.

  • Shattered Hope


    Circumstances

    Stockpile: Military equipment
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Maelstrom
    Tortured Your body is fucked up from torture -

    Loose Ends

    Powers

    In one swift motion, your body seemingly melts away.


    Exert your Mind and spend an Action to activate.

    You transform into Transparent slime-like substance for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.

    While in this form, you can squeeze through any gap that is not water-tight.

    Damage from standard attacks is halved, but damage from AOE effects is increased by 1.

    You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.

    You may turn this Effect on and off at will during its duration.

    Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Your whole body starting to melt.

    After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.

    • You may only switch this Effect on or off once per Round.
    • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Camo cargo pants
    • Plain green t-shirt
    • Lifting straps
    • Wallet
    • Keys
    • Smartphone
    • A combat knife
    • Hip-flask
    • Ankle-high leather boots
    • Soft bulletproof vest
    • Dark green coat
    • HK45
    • Spare HK45 mag
    • Trauma kit
    • Tazer

    Range bag

    • 4 CS gas grenades
    • MP7 supressed
    • 5 spare MP7 mags
    • 4 spare HK45 mags
    • Gas mask
    • Lockpicking kit
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    1 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 163 - Spent: 163)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Oscar Walker has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    Oscar allways wanted to make the world a better place. He joined the army to spread freedom and justice, but quickly realized that he needed power to make any significant change. The contracts are the way to get this power and they aren't that different from mercenary work.

    Assets And Liabilities

    Assets

    -6 Stockpile
    Stockpile Type: Military equipment