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Lanie
The best girl.

A 8-Victory Novice Contractor played by dae_kianna in Maelstrom

This character is dead. RIP

The end of everything is the beginning of something else. Energy can neither be created nor destroyed. Love is eternal even when life fades away.

Better to have and to lose than to never have had at all.

Lanie is a compassionate yet calculated psychologist who will risk her life to become the ultimate therapy dog and cure the world of the madness of Ghoul Fever.

She is 33 (2) years old, lives in a hidden underground library in Texas, and often appears as a fluffy white ghost Samoyed the size of a large horse (with a blue-silver aura and slightly transparent). A large leather book is always close by.

Lanie lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal, Who I Truly Am: The Life of Dr. Lanie the Therapy Dog - By Ish'ta, has 54 entries. Her Questionnaire has 31 answers.

Attributes

Brawn

5

Charisma

5

Dexterity

6

Intellect

4

Perception

5

Abilities

3 Alertness

2 Animals

5 Athletics

0 Crafts

1 Culture

0 Drive

2 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

1 Performance

1 Science

3 Stealth

0 Survival

1 Technology

0 Thievery

5 Brawl

3 Psychology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
death
2
Thorn paw slice
2
Thorn paw slice
2
Thorn choking
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lanie has no Battle Scars)

Body 8

Stress

9 Mind

0
Miffed
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Animal-Lover
Soft Spot

Traumas

  • Bark Bark! Roll Self-Control when you hear any noise that dogs commonly bark at (e.g., door knocking, dog barks, loud sudden noises).
  • Pets! If you are pet, scratched, or belly rubbed, you must make a Self Control roll to resist falling into a happy stupor. Failing means that for as long as the physical affection continues, you cannot take any actions, move, nor communicate--you're so distracted.
  • Squirrel! You have a Compulsion to chase after smallish things in motion that dogs are known to chase after. If you fail the roll, you will chase after it until you have physically touched it, lost sight of it, or it becomes clearly beyond your reach.

  • Compassion

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Point of Contact: Dr.Melanie Dakkera
    Given by leonvanderblight
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Your clone, though they are hostile to the idea of animal therapy, they are a fully competent, and fully equipped version of yourself that possesses all your powers as you had them on your 4th win. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Outsider
    Given by dae_kianna
    Being a canine, you are not viewed as a member of society. You have no citizenship in any country or nation and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Illuminated: Confirmed
    Given by Ltyinkwint
    You are known to be a talking dog who can rapidly cure mental health challenges at range. Compelling evidence is available to all, and even skeptics are convinced. You have access to the media and to special partnerships. However, you may be hunted or taken advantage of, depending on the specifics of your talents and presentation.

    Conditions

    From Assets and Liabilities
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    From Maelstrom
    Child Savior A one time use Mundane request of the chinese triad
    Lanie's Biography Book Having been brought back to life by the supernatural creature named Ish'ta, she is bound to the pages of a book like a tether, but shows herself as a spectral looking yet physical figure. As part of the Coyote’s power, you have have been raised as a unique kind of spirit. You have gained your sense of touch and and ability to speak (without Concentrating) but cannot turn invisible or phase through objects. Whenever you use an Effect on a target, the Coyote’s magic records relevant information into a personalized entry in its den written as a story of sorts. You are restricted to the book at a range of 60 ft and are teleported back to it if you leave its range. Lastly, you are the size of a large horse and your canine form is permanent.

    Loose Ends

    Known Golden Goose

    Imminent Dangerous Given by Ltyinkwint
    Your are known to be able to rapidly cure mental health challenges which may attract forces to be interested in gaining a hold over you.

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    Advancement

    Novice
    8 Victories - 3 Failures
    Remaining Exp: -2
    (Earned: 290 - Spent: 292)
    An itemized record of every Contract, advancement, and more

    Moves

    Lanie has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Lanie.

    Biography

    Mel thrived in school under the tutelage of two financially established, older, doting parents. Her childhood summers involved leaving her small hometown about an hour north of Sacramento (California) and vacationing all over the United States with her parents. With no siblings nor relatives around her age, Mel behaved more like an adult as a child--or, at times, a dog. Her closest friends beyond her parents were the family's German shepherds, which her father bred as a hobby. In elementary and middle school, Mel was picked on for being socially awkward and noticeably skinny. In late high school, Mel finally learned the social rules of fitting in and even achieved a level of popularity, but she still felt like an observer among strangers. Part of this stemmed from her general disinterest in boys, fashion, music, and movies/shows. Instead, she enjoyed reading high fantasy and training her dog to compete in agility courses.

    Mel began college at the age of 15 through a dual enrollment program and later attended UC Berkeley for her Bachelor's and Doctorate degrees. She became a psychologist at 27, specializing in behavioral and cognitive psychology, and has had a successful private practice in the Bay Area for six years. Psychology drew her because it leveraged her "observer among strangers" perspective to connect with people and do some good in the world. Her father, a retired private security guard and landlord, was diagnosed with early onset dementia when Mel was 23. Her mother, a retired government employee, passed away suddenly six years later. Jonathan currently resides in a memory care facility in Cleveland (Ohio), close to where he grew up and his two siblings live.

    Before her seventh Contract, Mel lived in the East Bay (Oakland, California) with her best friend, Keara Star, who she met in college. Also a psychologist, Keara works at the children's hospital in San Francisco. Based on their shared homeownership and companionship for the past ten years, some assume that Keara and Mel are romantically involved--however, the two are simply best friends. Keara is in many ways the opposite of Mel: a chef and foodie, serial girlfriend, and fashionista. Today, only a select few know that (the true) Mel no longer lives with Keara.

    Mel is a woman of self-discipline and humble tastes. The institutionalization of her father led to her managing her parents' estate as a young adult. All of the income from their several single-family rental homes in Los Angeles (and the payout of her mother's life insurance) goes towards her father's ongoing care. Nevertheless, Mel's modest living and her parent's financial support during her college years resulted in her being financially secure at an early age. Then--preparing for her potential death, disability, or disappearance after going on her first Contract--Mel used her newfound power to rapidly accumulate more wealth.

    Before the Contracts, Mel enjoyed yoga, jogging, and training puppies to be service animals. Now her hobbies revolve around cleaning up the aftermath of Contracts and training to survive future ones.

    Despite being physically active, Mel struggled with digestive issues since early childhood, making most foods unpalatable. Supplements and medical interventions prevented this from developing into something more serious; however, it contributed to her physical frailty and odd eating habits as an adult.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -3 Cat-Eyes
    -3 Contortionist

    Liabilities

    +12 Glass Jaw
    +9 Sensitive