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Mary Mary
Mary, Mary, quite contrary, How does your garden grow? With silver bells, and cockle shells, And pretty maids all in a row.

A 5-Victory Novice Contractor played by SeedofEntropy in Maelstrom

Mary Mary is a former slave who will risk her life to become the ultimate aspect of Pestilence and never be a victim again.

She is 18 years old, lives in Osage Beach Missouri, and often appears as pretty girl of mixed oriental decent.

Mary Mary lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

5 Athletics

0 Brawl

0 Crafts

2 Culture

2 Drive

3 Firearms

3 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

2 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Mimic bite
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mary Mary has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture

Traumas

  • Sadistic > Delighting in or feeling pleasure from the pain of others. Roll Self-Control to take any action that might prevent others from experiencing pain and to tear your gaze away from them when they do (whether you caused it or not).

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Nightmares: Her time as a slave. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

    Loose Ends

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    Contractor Timeline

    5 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 195 - Spent: 195)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Mary Mary has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mary Mary has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mary Mary.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Cat-Eyes
    -3 Beautiful
    -12 Jack of All Trades
    -12 Jaded
    -6 Light Sleeper
    -0 Imbued

    Liabilities

    +3 Nightmares
    Subject: Her time as a slave.
    +6 Vengeful
    +6 Individual Enemy
    Name of Enemy: Former owner
    +6 Compulsive Liar
    +6 Paranoia