Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Lucius (strákur) Emmanuel Jóhannesson

A 11-Victory Seasoned Contractor played by mmmsquid in GA5-1921

Lucius (strákur) Emmanuel Jóhannesson is a Boy with a creature who will risk his life to become the ultimate catholic?? and Have fun!.

He is 8 years old, lives in Iceland, and often appears as A small, 4’0 child with blond bobbed hair and a gummy smile. He wears shorts, long socks, boots and a red blazer alongside a cross necklace. Upon his chest there are seven visible scars and a slightly-faded imprint of what seems to be a key.

Lucius (strákur) Emmanuel Jóhannesson lives in GA5-1921, a setting where the paranormal work for the government. His journal has 15 entries. His Questionnaire has 13 answers.

Attributes

Brawn

7

Charisma

3

Dexterity

3

Intellect

1

Perception

1

Abilities

2 Alertness

3 Animals

5 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

5 Occult

3 Performance

0 Science

2 Stealth

4 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lucius (strákur) Emmanuel Jóhannesson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • The seven scars of the threshold (-1 to resisting magic.)
  • Body 9

    Stress

    5 Mind

    Scuffed
    0
    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture

    Traumas

  • Nightmares Your sleep is plagued with horrible nightmares of being trapped, chained up or imprisoned in some way.

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Polyglot: Icelandic, English
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Rich
    Given by mmmsquid
    Lucius has gotten rich from the casino luminos, now having one million two hundred forty-one thousand six hundred fifty-six to his name.

    Conditions

    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full. Only works if your Intellect rating is 1.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. The Antichrist
    Deleted Conditions with active Assets and Liabilities
    • Convenient Klutz
    • Pathetic

    Loose Ends

    Put on Another Performance

    Present Dangerous Given by CreepKit
    The Contractor must partake in another version of "The Greatest Show in the World".

    Dark Secret: Connection to The society of the Holy Wound, while a fairly small group, are capable of a great number of atrocities. The society take refuge on the Island across the bright Northatlantic sea, within a small run-down church. An evacuation point located upon the edge of a cliff. Every day on a sunday morning, the church’s ‘officials’ gather alongside their flock of initiated and hold ceremonies during the chilly hours. Outsiders are seldom invited.

    Distant Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Loading...

    Advancement

    Seasoned
    11 Victories - 2 Failures
    Remaining Exp: 1
    (Earned: 240 - Spent: 239)
    An itemized record of every Contract, advancement, and more

    Moves

    Lucius (strákur) Emmanuel Jóhannesson has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Lucius (strákur) Emmanuel Jóhannesson.

    Biography

    Lucius, is a young and gifted boy, he can play the recorder, though terribly and can even paint somewhat not splodgy paintings.

    He can also break apart metal and solid wood, lift things many times his bodyweight, all things slightly out of reach for a mere six year old boy.

    A creature beknownst to him only as ‘Michael’ has been with him for over a year or two now, and ‘Michael’ likes him very much. ‘Michael’ was the creature the pastor couldn’t quite tame, despite his efforts, and he was soon replaced in the church after his absence.

    Lucius enjoys dancing, magic tricks, fruit and skittles. ‘Michael’ enjoys Lucius, dancing, magic tricks, fruit and skittles.

    Michael makes sure Lucius is happy and does not remember his sad past.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -6 Clear Conscience
    -3 Contortionist
    -12 Jaded
    -3 Convenient Klutz
    -3 Polyglot
    Language: Icelandic
    -9 Daredevil
    -15 Immutable Body
    -3 Oblivious
    -3 Lizard Brain

    Liabilities

    +9 Gullible
    +6 Short
    +3 Dark Secret
    Secret: Connection to The society of the Holy Wound, while a fairly small group, are capable of a great number of atrocities. The society take refuge on the Island across the bright Northatlantic sea, within a small run-down church. An evacuation point located upon the edge of a cliff. Every day on a sunday morning, the church’s ‘officials’ gather alongside their flock of initiated and hold ceremonies during the chilly hours. Outsiders are seldom invited.
    +6 Forgetful
    +9 Supernatural Condition
    Supernatural Condition: The Antichrist
    +7 Scarred
    Scar: The seven scars of the threshold