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Caspian Seaver

A 9-Victory Novice Contractor played by lunaticwhale in GA5-1921

Caspian Seaver is a fisherman who will risk his life to become the ultimate warlock and understand his newfound power.

He is 22 years old, lives in blackpool, and often appears as a younger man with white hair and wearing white and purple clothing.

Caspian Seaver lives in GA5-1921, a setting where the paranormal work for the government. His journal has 5 entries. His Questionnaire has 7 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

3 Animals

5 Athletics

2 Crafts

2 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

2 Occult

0 Performance

2 Science

3 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Caspian Seaver is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Caspian Seaver has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Animal-Lover
Capture

Traumas

  • Kraken Control (When you perform an action which significantly displeases the kraken, you must make a Self-Control roll. On a failure, you lose control of your body and may repeat the roll every 1d4 rounds.)

  • Kraken's essence

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Nightmares: The unfathomable depths Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Bane: Electricity You are weak to a specific material or type of attack. Any Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

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    Advancement

    Novice
    9 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 211 - Spent: 206)
    An itemized record of every Contract, advancement, and more

    Moves

    Caspian Seaver has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Caspian Seaver.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -12 Jack of All Trades
    -6 Tough
    -3 Swimmer's Build

    Liabilities

    +3 Deep Sleeper
    +3 Nightmares
    Subject: The unfathomable depths
    +6 Bane
    Weakness: Electricity