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Amber Delilah

A 4-Victory Novice Contractor played by emivvv in Earth Unveiled

Amber Delilah is a local-theatre actress who will risk her life to become the ultimate real life Disney Princess and bring Disney magic to every human and animal soul.

She is 23 years old, lives in Panama City, FL, and often appears as Golden locks, Grey Maxi Skirt, White Blouse.

Amber Delilah lives in Earth Unveiled, a setting where a supernatural cold war brews.

Attributes

Brawn

1

Charisma

5

Dexterity

4

Intellect

2

Perception

3

Abilities

4 Alertness

3 Animals

4 Athletics

3 Crafts

2 Culture

2 Drive

0 Firearms

3 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

4 Performance

0 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Amber Delilah is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Amber Delilah has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Submission
Near-Death Experience
Anguish

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • Compulsion to Love & Cherish Froggy Friends! When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.

  • Caterpillars

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Self-Control to attack you instead of other targets in Combat.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 174 - Spent: 172)
    An itemized record of every Contract, advancement, and more

    Journal
    Amber Delilah has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Amber Delilah has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Amber Delilah.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Pathetic
    -3 Beautiful

    Liabilities

    +12 Glass Jaw
    +12 Weak Willed
    +6 Delusions of Grandeur