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Maxine Maes

A 2-Victory Newbie Contractor played by Iamangelofwar in Maelstrom

This character is dead. RIP

Maxine Maes is a ER nurse and washed up vigilante who will risk her life to become the ultimate superhero and keep her family, and the world, safe.

She is 42 years old, lives in an apartment in Detroit, and often appears as a tired and scarred sandy-haired woman.

Maxine Maes lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 3 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

2

Abilities

3 Alertness

1 Animals

3 Athletics

2 Crafts

2 Culture

3 Drive

2 Firearms

2 Influence

3 Investigation

3 Medicine

4 Melee

2 Occult

0 Performance

3 Science

3 Stealth

1 Survival

2 Technology

2 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Maxine Maes is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Maxine Maes has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Capture
Injustice

Traumas

(Maxine Maes has no Traumas)


Heroism


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Giftless: protecting her mother from the family curse You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 165 - Spent: 165)
An itemized record of every Contract, advancement, and more

Journal
Maxine Maes has not written in her journal yet.

Moves

Maxine Maes has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Maxine Maes.

Biography

Maxine Mays, or Maxie to her friends, was for a brief period, 15 years ago, Detroit’s very own super hero, going by the name of Riot. However, due to a series of events in her personal life, she hung up the mantle and moved south. Eventually she was forced back to her hometown because of her mother, who is suffering a tragic mental deterioration previously thought to be dementia. However, her past deeds draw the eyes of harbingers, who offer to slow the progress of her condition for her help by performing jobs.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-9 Daredevil
-0 Imbued

Liabilities

+9 Sensitive
+30 Giftless
Gifts must be spent on: protecting her mother from the family curse