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Emily Miller
"All eyes on me."

A 20-Victory Professional Contractor played by Polymorph in Maelstrom Prime

Emily Miller is a body-mod-enthusiast who will risk her life to become the ultimate ultimate transhumanist and become more than anyone ever has been.

She is 21 years old, lives in Seattle, Washington, and often appears as a beautiful werewolf, wearing an eye-catching, colourful dress.

Emily Miller lives in Maelstrom Prime, a setting where Contractors learn how special they really are. Her journal, A small, scratched, leatherbound journal, has 41 entries. Her Questionnaire has 51 answers.

Attributes

Brawn

7

Charisma

6

Dexterity

3

Intellect

4

Perception

3

Abilities

4 Alertness

1 Animals

4 Athletics

1 Crafts

4 Culture

1 Drive

0 Firearms

6 Influence

4 Investigation

0 Medicine

6 Melee

4 Occult

5 Performance

1 Science

1 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Sacrifice
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Emily Miller has no Battle Scars)

Body 9

Stress

9 Mind

Scuffed
0
Miffed
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Animal-Lover

Traumas

  • The Red Grail's Worship [Maddening]: You must roll self-control to not partake of any hedonistic vice offered
  • A Woman Scorned [Maddening] You must roll self-control to exit combat without killing or incapicating a target that has injured you.

  • Arrogance

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Famous: GenWyld's PR department is happy to put her front and centre on their advertising, given she's put 500k into it and is a walking showcase of their technology.
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Point of Contact: Gen-Wyld Handler, David Stone
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Less Than Human: Sons of Salem and similar rednecks There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    From Maelstrom
    Dream Diadem As the winner of the Tournament of Dreams, Emily has been granted the Dream Diadem, a subtle tattoo of a moon on her forehead. This mark allows her to sleep with half her brain at a time. You may take Actions while asleep at a -2 dice penalty.
    From Maelstrom Prime
    Ghost Gift Giver Now that you think of it, it’s fairly easy to give a gift to the dead. Any food or drink you designate as a gift for a spirit, they will receive instantly.

    Loose Ends

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    Advancement

    Professional
    20 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 361 - Spent: 360)
    An itemized record of every Contract, advancement, and more

    Moves

    Emily Miller has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom Prime can post Moves for Emily Miller.

    Assets And Liabilities

    Assets

    -3 Less Than Human
    Type of being: Sons of Salem and similar rednecks
    -3 Cat-Eyes
    -3 Beautiful
    -12 Finances: Wealthy
    -6 Point of Contact
    Contact: Gyn-Wyld Handler
    -6 Famous
    Claim to Fame: GenWyld's PR department is happy to put her front and centre on their advertising, given she's put 500k into it and is a walking showcase of their technology.
    -3 Lanky
    -0 Seen Things
    -0 Imbued

    Liabilities

    +3 Traumatized
    Trauma: All Eyes on Me - Roll self-control to ever volentarily not be the center of attention.
    +9 Sensitive