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Jack Wright
This won't hurt... I think?

A 2-Victory Newbie Contractor played by Lerinyth in The Mythos

Jack Wright is a Retired Army Medic who will risk his life to save as many people in the field as possible.

He is 31 years old, and often appears as a 5'11" muscular Canadian man with a somewhat long beard, dressed in jeans and a worn white button-up shirt. He has curly brown hair, and wears glasses.

Jack Wright lives in The Mythos, a setting where gods are real and legends are true.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

4

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

2 Crafts

1 Culture

2 Drive

3 Firearms

1 Influence

2 Investigation

5 Medicine

1 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jack Wright is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jack Wright has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure

Traumas

(Jack Wright has no Traumas)


Source


Circumstances

Stockpile: High-Class medical supplies
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: -6
(Earned: 158 - Spent: 164)
An itemized record of every Contract, advancement, and more

Journal
Jack Wright has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jack Wright has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Mythos can post Moves for Jack Wright.

Biography

After 2 tours of Afghanistan and 4 years stationed in Edmonton Army base, Jack Wright has seen people die. He has seen people bleeding out in front of him from a half dozen 5.56 bullets in their chest or shrapnel from an IED, and known he couldn't do anything but watch them die. He swore his life to saving as many people as he could, and he tried. After coming back from duty, he devoted all of his time to working in a Vancouver hospital, becoming one of the top doctors. When he went back and looked through a box of his old army gear, he found some old bandage wrappings, and something felt... off... about them. Wrapping it around a hand he cut while cooking, it healed almost instantly, and he realized the potential of this piece of cloth.

Assets And Liabilities

Assets

-15 Gifted
-6 Clear Conscience
-6 Illicit Supplier
Stockpile Type: High-Class medical supplies
-12 Finances: Wealthy
-6 Tough
-6 Light Sleeper

Liabilities

+3 Deep Sleeper
+12 Glass Jaw
+9 Gullible