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John Smith

A Newbie Contractor played by SeedofEntropy in Maelstrom

This character is dead. RIP

John Smith is a average human who will risk his life to become a supreme human and prove humans can be just as good as monsters.

He is 24 years old, lives in Monterey Bay, California, and often appears as a average blonde haired blue eyes man.

John Smith lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

2 Crafts

2 Culture

2 Drive

2 Firearms

2 Influence

2 Investigation

2 Medicine

2 Melee

2 Occult

2 Performance

2 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(John Smith is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Smith has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Failure

Traumas

(John Smith has no Traumas)



Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Fear of becoming supernatural
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
The Hunger: Report in You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.

Loose Ends

Dark Secret

Moderate Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 15
(Earned: 150 - Spent: 135)
An itemized record of every Contract, advancement, and more

Journal
John Smith has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

John Smith has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for John Smith.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Beautiful

Liabilities

+6 The Hunger
New Food: Report in
+3 Dark Secret
+6 Delusions of Grandeur
+6 Lycanthropy
+6 Disorder
Permanent Trauma: Fear of becoming supernatural