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Alfred Birgir
Never alone, never safe

A 2-Victory Newbie Contractor played by Omnitox in Maelstrom

This character is dead. RIP

Alfred Birgir is a Janitor who will risk his life to become the ultimate vessel and Alfred: Gain control over Aginos by taming or destroying him / Aginos: kill the bloodline of those who have slain me.

He is 29 years old, lives in Leenaun, Ireland, and often appears as A average looking man with a receding hair, square body and green eyes.

Alfred Birgir lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

2 Crafts

3 Culture

1 Drive

1 Firearms

3 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

1 Performance

1 Science

2 Stealth

2 Survival

1 Technology

1 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
bug bite
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alfred Birgir has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Betrayal
Capture

Traumas

(Alfred Birgir has no Traumas)


Fury


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
From Maelstrom
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Testudine Homeliness You have been blessed with the ability to sense out shelter. You have +3 dice to any roll made to find shelter.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 1
(Earned: 161 - Spent: 160)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Alfred Birgir has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Alfred Birgir.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-6 Clear Conscience
-3 Lanky

Liabilities

+3 Deep Sleeper