Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Tubby
"Need a Hug?"

A 1-Victory Newbie Contractor played by Omnitox as a Free Agent

Tubby is a Plushie who will risk their life to become the ultimate Protector and make everyone feel safe.

They are an undetermined years old, live in a cursed pawn shop on the shadier side of the Neo-GENIS hub, and often appears as a small cute stuffed plushie toy.

Attributes

Brawn

1

Charisma

5

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

2 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

4 Influence

3 Investigation

1 Medicine

0 Melee

1 Occult

3 Performance

0 Science

2 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tubby is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Tubby has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Failure
Betrayal

Traumas

(Tubby has no Traumas)


Care


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Cute You're adorable! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
The Best Policy You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Just a Lil' Guy You are small and soft, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
From Neo-GENIS
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loading...

Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 155 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Tubby has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Tubby has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Biography

CHARACTER PROFILE


Status: Non-Player Character (Construct NPC)

Level: 8

Strengths: Small Stature, Physically Weak | Weaknesses: Healing Powers, Cute

Height: 1'6" | Weight: 2 lbs

Affiliations: None

Origins

Tubby is apart of a line of plushies made by an obscure company called Revelware Inc., in the early 2000’s. Tubby in particular was given to a pawn shop by a family whose child out grown toys.

Personality

Tubby is an extremely caring and sweet individual. They often put others before themselves and will do nearly anything to help those in need. However they are rather forgetful and naive.

Other Notes

  • Tubby has a tag on his side seam. On it reads ”Revelware inc.”, ”PROTOTYPE”, and is machine washable.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-6 Clear Conscience
-3 Beautiful
-15 Immutable Body

Liabilities

+6 Finances: Poor
+6 Short
+9 Outsider
+6 Forgetful
+9 Fairy Rules