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Bill Martin

A 4-Victory Novice Contractor played by JHoneyz in Earth Unveiled

Bill Martin is a Redneck Racer who will risk his life to become the ultimate the best racer in history and make a functional DeLorean and go beat the sumbitch who took his wife.

He is 37 years old, lives in Vandiver, Alabama, and often appears as wearing duck hunt overalls, with rubber swamp boots, and that one glove from the bucket.

Bill Martin lives in Earth Unveiled, a setting where a supernatural cold war brews. His journal has 5 entries. His Questionnaire has 12 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

1

Perception

2

Abilities

3 Alertness

1 Animals

2 Athletics

2 Crafts

2 Culture

3 Drive

3 Firearms

3 Influence

3 Investigation

2 Medicine

0 Melee

1 Occult

0 Performance

0 Science

1 Stealth

2 Survival

2 Technology

1 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bill Martin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Bill Martin has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Sin
Murder
Failure
Near-Death Experience

Traumas

  • Kid Killer: You are wrecked with immense guilt from blowing up children, alot of children. You must make a Self Control Roll to harm or otherwise endanger a child because this is god's will, stop blowing up kids.
  • Acrophobia Its like a uh fear of heights
  • Short Fuse: You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
  • Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet.

  • Fury!!!

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    "FBI Informant"
    Given by emivvv
    You are actively cooperating with the FBI on an investigation: their willing to pull threads to see it happen. (Once per Contract and Downtime, you may call your FBI handler to be sprung from arrest or detention for a "minor crimes".) -
    Collection Contact
    Given by badtzmaruboy
    You have a contact of a collections agent for the purpose of your Loose End; solely for the deal and picksups (do not push this) Bill may call this contact to setup early drops.

    Conditions

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

    Loose Ends

    FBI x Nomie Investigation

    Imminent Dangerous Given by badtzmaruboy
    You are probably being investigated by the FBI for your connection to, multiple, car bombings, in Emporia Kanas. Devin the Fed has requested that you put him and Nomie in the same room.

    DSP Debt

    Moderate Deadly Given by jjkilla234
    Bill made a deal with the DSP that he'd deliever four of his Extraordinary Alcohol per deal interval. He's been granted a contact for the purpose of setting this deal up, and if he does not deliever; he might as well be dead.

    Police Investigation

    Moderate Dangerous Given by badtzmaruboy
    Texas incident.

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    Advancement

    Novice
    4 Victories - 2 Failures
    Remaining Exp: 8
    (Earned: 204 - Spent: 196)
    An itemized record of every Contract, advancement, and more

    Moves

    Bill Martin has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Bill Martin.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -0 Finances: Average
    -6 Clear Conscience
    -6 Tough
    -9 Bounce Back
    -9 Daredevil
    -3 Lizard Brain

    Liabilities

    +7 Short Fuse
    +9 Sensitive
    +3 Illiterate
    +6 Delusions of Grandeur