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Uncle Robert "Bo" Mike
Howdy there.

A Newbie Contractor played by Soprano in Maelstrom

Uncle Robert "Bo" Mike is a southern man who hunts animals who will risk his life to become a great hunter and comeplete his collection.

He is 48 years old, lives in the everglades Florida, in a trailer, and often appears as a large man, who is bald and wears mostly camo. He owns and operates a gas station and fights animals in his free time.

Uncle Robert "Bo" Mike lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

3 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

3 Influence

0 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

4 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Uncle Robert "Bo" Mike is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Uncle Robert "Bo" Mike has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Anguish
Atrocities

Traumas

(Uncle Robert "Bo" Mike has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Uncle Robert "Bo" Mike has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Uncle Robert "Bo" Mike has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Tough