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“John Johnson”

A Newbie Contractor played by OffBrandOreo as a Free Agent

This character is dead. RIP

“John Johnson” is a devout jester who will risk their life to become a vessel for Qzotl, God of Chaos and reincarnate Qzotl, plunging the world into an unknown darkness.

They are 34 years old, live in an alleyway, and often appears as a slim human, dark hair and brown eyes.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

2 Crafts

1 Culture

1 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

2 Performance

0 Science

2 Stealth

1 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

15
blasted in the back x2
15
blasted in the back
4
Shotgun Blast
3
Car Crash
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Limp (Your movement speed is reduced by half.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Failure
    Near-Death Experience

    Traumas

  • (Maddening) Kleptomania: You can't help but take things that aren't your's. When presented with something of immense value such as an artifact or treasure, you must make a Self Control Roll to not attempt to steal it.

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    From Earth Unveiled
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.

    Loose Ends

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    “John Johnson” has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    “John Johnson” has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    Hearst once had a lovely wife, two beautiful children, a fancy house in a nice neighborhood, and a great paying job. He was happy, and could see himself staying here for the rest of his life. One night, he had a vivid dream where he was told he was to be the next coming of Qzotl, God of Chaos. By becoming a worthy vessel and being reborn, they would bring a great age of chaos. Hearst awoke immediately in the middle of the night, took only the cash he had on him at that time, and set off on his great quest.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -0 Finances: Average
    -6 Born Runner

    Liabilities

    +6 Compulsive Liar