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Cody Moore

A Newbie Contractor played by MouldyNoodle in Earth Unveiled

Cody Moore is a alcoholic engineer who will risk his life to become a bionic human and accelerate technological advancements in cybernetic augmentation.

He is 32 years old, lives in Garland, Texas, and often appears as tanned skin, dirty blonde mullet, tinted safety glasses, white singlet with pizza stain.

Cody Moore lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

5

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

3 Brawl

3 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

3 Bionics

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cody Moore is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cody Moore has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Failure

Traumas

(Cody Moore has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. alcoholism
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Cody Moore has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Cody Moore has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Cody Moore was born in Texas, moved to his home town, Garland, from a young age. From a young age, Cody had an interest in all things technological, with whatever he got his hands on, his parents, Dexol Moore and Cindy Moore, thinking it was but a passing childhood wonder.

From the age of 16, Cody began to drink alcohol, and it was illegal for him to purchase or consume such beverages, he would resort to petty theft, or sneaking out his father's alcohol to drink, his favourites including scotch whiskey and rum. In his drunken moments, Cody Moore would design, and somehow build various contraptions, of varying complexity, however sharing a common trait of, not working one fucking bit.

After a few years time, or rather, over a decade, at the age of 30, Cody had successfully created a mechanical limb during his drunken state, a leg that offered him speed, however further amplifying his alcoholism when used. Of course, blueprints were made of this limb, however once sober, Cody was unable to read this blueprints and recreate the leg... as the blueprints showed how to build an ice-cream machine.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Convenient Klutz
-9 Daredevil

Liabilities

+7 Short Fuse
+3 Deep Sleeper
+6 Vengeful
+6 Disorder
Permanent Trauma: alcoholism