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Mortimer Mortissimo
Memento Mortimer

A Newbie Contractor played by CertifiedWeeb in Earth Unveiled

This character is dead. RIP

Mortimer Mortissimo is a Mortician who will risk his life to become a Necromancer and Conquer death on a societal scale.

He is 32 years old, lives in San Francisco, and often appears as A tall, pale, and dark haired man typically wearing a lab coat.

Mortimer Mortissimo lives in Earth Unveiled, a setting where a supernatural cold war brews.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

2 Investigation

3 Medicine

0 Melee

3 Occult

0 Performance

4 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mortimer Mortissimo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • 2 Penalty (Stomache Pain) (s)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Animal-Lover
    Capture
    Failure

    Traumas

  • Honey Addiction Whenever you could reasonably acquire, or obtain, Honey, or honey-baseds, you must roll Self Control to not pursue it.

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Respected Expert: Mortician
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Database: Death Records
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    DSP Registration
    Given by badtzmaruboy
    "You are registered under the DSP-SURE, you are a legally protected supernatural citizen and your everyday life is accommodated." (The DSP's aware you’re supernatural, and are a Necromancer that uses shadow magic to raise the spirits of the dead that possess a purple hue with a strange mark. This information is generally private: for healthcare, you, and the state only.)

    Conditions

    From Assets and Liabilities
    Nightmares: The discontented spirits he controls plague his dreams Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Additional Language: Latin You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

    Loose Ends

    Dark Secret: He uses the dead bodies at his mortuary for his necromancy experiments

    Moderate Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Mortimer Mortissimo has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mortimer Mortissimo has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Mortimer Mortissimo.

    Biography

    From a young age, Mortimer has always been vaguely aware of death, his father who was a police officer didn't come home one day and after some men from his work came to the door he could see a dark shadow pass over his mother's face. He hasn't forgotten that look his mother had, how could he? He sees it every day at the mortuary he owns on the faces of those who have lost loved ones just like his mother.

    Mortimer is also coincidentally incredibly gifted, his mother and father originally assumed he just had an overactive imagination when he said he could see his shadow moving when he wouldn't be. But it was soon seen by them first hand, Mortimer's father insisted they register him with the DSP and so the next morning, they did just that. It was a week later that his father passed away. His own shadow isn't the only thing Mortimer can manipulate, at his father's funeral he could see a strange aura coming off his father's body. This intrigued Mortimer more than anything and he felt it unnecessary to share with his mother but a month later he found a dead cat in the woods and he noticed that same strange aura. Out of morbid curiosity, he reached out to the cat and the moment his hand made contact with some exposed bone which fell off and turned to dust shortly after, the cat began to spasm violently and screech in what sounded like sheer torment, after a few seconds the cat fell still and from the remains rose the spirit of the cat, completely mindless and awaiting it's command. From this moment forward, Mortimer knew what he had to do, he started experimenting with dead animals he'd find on the side of the road and soon realized he would need human souls to learn more about what death truly was.

    Mortimer began to excel in his lessons at school and became the top student of his class every year, eventually getting into Harvard Medical school and once again graduating at the top of his class. He then opened his own mortuary after gaining experience in other funerary homes and coroner's offices. Mortimer was finally able to run his experiments unhindered, he just had to be careful, as non consensual necromancy isn't exactly the most legal of practices, and seeing as he's registered his necromancy with the DSP it'd be pretty easy to pin him, so he only practices on people who are to be cremated, but he's starting to grow tired of this restriction as well and wishes he could find more effective means of research

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Latin
    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -3 Respected Expert
    Field: Mortician
    -6 Database
    Access to: Death Records

    Liabilities

    +3 Deep Sleeper
    +9 Sensitive
    +3 Nightmares
    Subject: The discontented spirits he controls plague his dreams
    +3 Dark Secret
    Secret: He uses the dead bodies at his mortuary for his necromancy experiments
    +6 Anti-Social
    +3 Anosmia