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Shiro Komesu

A Newbie Contractor played by kenjithefolf in Earth Unveiled

Shiro Komesu is a college student who is a computer science major who will risk his life to become a werewolf kitsune (lysune) and bring honor to his family since he is the black sheep of his family.

He is 20 years old, lives in a college campus building, and often appears as Normal skinny average man.

Shiro Komesu lives in Earth Unveiled, a setting where a supernatural cold war brews.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

1 Animals

3 Athletics

1 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

1 Occult

1 Performance

3 Science

2 Stealth

0 Survival

1 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Shiro Komesu is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Shiro Komesu has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Near-Death Experience
Animal-Lover

Traumas

(Shiro Komesu has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Bane: silver You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Nightmares: family trama mostly of siblings assaulting and burning him repeatedly Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Shiro Komesu has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Shiro Komesu has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Shiro is the youngest of an old kitsunes children and by far as the worst in his siblings opinion. through most of his child hood they would beat and burn him taunting him relentlessly. he wishes to prove to them that he is good as them and good enough to be there brother. He dreams of proving to them he is just as good as they are and will risk his life doing contracts to do so.

Assets And Liabilities

Assets

-1 Additional Language
Language: Japanese
-9 Trained Reflexes
-15 Gifted
-0 Finances: Average
-3 Cat-Eyes
-6 Tough
-3 Lanky
-0 Imbued

Liabilities

+3 Ugly
+3 Nightmares
Subject: family trama mostly of siblings assaulting and burning him repeatedly
+6 Lycanthropy
+6 Bane
Weakness: silver