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Electra

A Newbie Contractor played by Battlerwinner in Maelstrom

This character is dead. RIP

Electra is a tailor who will risk their life to become the ultimate tulpa and create a wondrous city made of silk.

They are 42 years old, live in Los Angeles at an apartment building with the ground floor doubling as their seamstore, and often appears as an elegant woman clad in purple and silver.

Electra lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

4

Perception

4

Abilities

3 Alertness

2 Animals

2 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

3 Medicine

0 Melee

1 Occult

0 Performance

0 Science

0 Stealth

3 Survival

2 Technology

3 Thievery

4 Brawl

4 Weaving

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

9
Clown
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Electra has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Preservation
Animal-Lover
Failure

Traumas

  • Possessive Curiousity When you see an Artifact of exceptional quality roll Self-Control to avoid stealing it and inspecting for at least an entire Downtime.

  • "Creativity"


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Electra has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Electra has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Electra.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Nimble Fingers
    -0 Imbued

    Liabilities

    +3 Traumatized
    Trauma: Possessive Curiousity: When you see an Artifact of exceptional quality roll Self-Control to avoid stealing it and inspecting for at least an entire Downtime.
    +9 Sensitive
    +15 Dark Fate