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Tarhos Kovacs
"Chivalry is naught but laws, codes, and platitudes designed to hide from the very darkness he embraces and accepts without judgement"

A 6-Victory Novice Contractor played by CertifiedWeeb in Earth Unveiled

Tarhos Kovacs is a Former Crusader who will risk his life to become the ultimate True Knight and Retake Jerusalem.

He is 713 years old, lives in wherever he can find shelter, and often appears as A 6ft tall well built man with long dark brown hair and a pale complexion, who appears to be in his mid to late 20s typically wearing his suit of armor which he tries to keep in peak condition.

Tarhos Kovacs lives in Earth Unveiled, a setting where a supernatural cold war brews. His journal has 4 entries. His Questionnaire has 13 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

2 Crafts

2 Culture

1 Drive

2 Firearms

2 Influence

3 Investigation

1 Medicine

5 Melee

1 Occult

2 Performance

0 Science

3 Stealth

2 Survival

1 Technology

0 Thievery

4 Intimidation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Experimentation
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • Vertigo (You suffer a -3 dice penalty to any rolls which involve balance or grace.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Betrayal
    Capture

    Traumas

  • Uncontrollable Anger Your anger is powerful and hard to control. Any time you become angry, you must succeed a Self-Control roll or lash out aggressively.
  • Fear of the Dark You are utterly terrified of darkness. You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.
  • Delusion that Firearms are USELESS! You must succeed a Self-Control roll in order to not believe your delusion, even when confronted with compelling evidence, or in order to act in a way that is contrary to your delusion. You may Exert Mind to "Override" this delusion, even on a failure.
  • Guilty as Charged You must succeed a Self-Control roll in order to attempt to assault, shoot, or otherwise harm someone for any reason but self defense. You may Exert Mind to override this, even on a failure.
  • Nightmares: Demons are out to get me. Your sleep is plagued with horrible nightmares.
  • (Maddening)Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • Phobia of Fire When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • (Maddening) Bavarian Bravado: "You are imbued with the pride of Bavarian knights who held this brooch before thy. (You must make a Self Control Roll whenever an attack on you or your character is made, if you fail, you must respond in kind. (Vengeful)

  • Willpower

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Fugitive Notoreity
    Given by badtzmaruboy
    You are easily recognized in the west / dominantly the USA for being a fugitive illegal undocumented Supe; people know you as a time / space traveler named Jim Melgrin. Anyone you encounter in the west / dominantly the USA who tunes into the news may recognize you as a fugitive at the GM's discretion; if you are recognized, you have -3 Dice to any social rolls made, and your mere presence may inspire complications or escalation from the authorities.
    Imprisoned in DSP Secret Superprison Blacksite
    Given by badtzmaruboy
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Supersite Experiment Subject
    Given by badtzmaruboy
    You are being actively horrifically atrociously experimented apon by Superscientists against your will, horribly. You begin every Contract or Move with a point of Mind Damage, ontop of your usaul ailments, as well as a Stabilized Severity 4 Injury / Chronic Pain Battlescar from Experimentation

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Additional Language: German You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Additional Language: Russian You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Additional Language: Arabic You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    From Earth Unveiled
    Jungle Sickness After being lost, unprepared, overwhelmed, and well-on-the-way to death in the VIetnamese jungle-rainforest... you've come home with something. All Body Rolls are at +1 difficulty, all rolls made to Stabilize you are at +1 difficulty.
    Mental Deteroriation (Mind Rating = 4 now) Due to excessive mental disorders, traumas & damages; your Mind has reduced. Your Mind Rating is now equal to [Number of Traumas, Disorders or Maddenings] - 4; represented by permenant Mind Damage on-sheet. Your Mind Rating will not be considered what it typically is until you are rid of the mental ailments pushing it down, they will remain "spent" even if you are rid of those ailments... but can be recovered as normal.

    Loose Ends

    The Karatsu Killing

    Imminent Dangerous Given by badtzmaruboy
    The incident in Karatsu's got the Authorities looking for you

    Group of Enemies: DSP Agent Taskforce

    Imminent Deadly Given by badtzmaruboy
    A DSP Taskforce of Agents have assembled to track you down, and bring you, specifically, to justice.

    ... They won't keep me here forever right?

    Moderate Fateful Given by badtzmaruboy
    Everyday is horror, everyday they torture & pick you apart... sometimes putting you together... not all of which is done while you are sedated. It's only a matter of time until they decide their done with you, and your thrown away for good.

    Loading...

    Advancement

    Novice
    6 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 200 - Spent: 199)
    An itemized record of every Contract, advancement, and more

    Moves

    Tarhos Kovacs has made 5 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Tarhos Kovacs.

    Biography

    Tarhos Kovacs was a young boy when his village was raided during the holy crusades and he was taken as a slave. He started as a simple labor slave but he was caught waving a stick he found around like it was a sword by one of the top generals in the pope's inexhaustible army. After punishing Tarhos this general chose to teach him to fight, after all, the crusade could always use another sword. Tarhos showed a natural talent for combat and battle as a whole and he was even able to earn his "freedom" and was no longer considered a slave(at least not openly). He quickly rose through the ranks and eventually replaced his mentor as a general after watching him fall in battle.

    Upon becoming a general he was assigned the very task his mentor was given, "Find the Holy Grail at any cost". Tarhos did not care for the pope or whatever made up deity he chose to wage this war for, so he feigned ignorance and "followed orders". He tore his way through Eurasia searching for this possibly made up artifact and yet he still could not find it. He heard rumors of a far off land inhabited by savages and figuring that's the only place he hadn't searched he crossed the sea in the hopes of finding more worthy opponents, and if he was lucky the secret to eternal life.

    When he made landfall in what is now America, he massacred anyone he found that wasn't part of his small army. After a month of battle, Tarhos eventually found a cave that seemed to match the information he had tortured out of the inhabitants of this land, it didn't matter that they didn't speak English, they still told him. He entered the dark mouth of this wound in the earth with the few tired men he had left. After what felt like an eternity of walking ever deeper he came into a chamber that came straight from the legends and in the center there it was, the "Holy Grail". Tarhos acted immediately, slaughtering his men without a second thought, they were weak anyways and Tarhos had no need for weakness. He approached the grail suddenly noticing how dry his mouth was. This wouldn't be a problem for much longer, he took the grail and without hesitation drank it. This was Tarhos' greatest mistake, his throat and belly felt as though they were filled with tar and set on fire, then the pain spread quickly into his veins, permeating his body with agony. He was dying...."NO, NOT LIKE THIS" his brain was shutting down but he kept repeating this to himself until he faded into oblivion.

    As he slept the Natives of this land caused a collapse of the mouth of the cave to seal this demon that tore their land asunder. He woke up with an infernal scream of rage as though he was being born again, but from a womb of white hot hatred. He didn't even remember where he was for the first few moments but the memories came flooding back as his brain turned itself back on. He could barely see an inch from his face but he managed to feel around for a torch that wasn't soaked in the blood of his former comrades. Upon igniting it, he was met with the gut churning realization that he was trapped. Countless boulders blocked his only way out and it dawned on him that while he may have gotten what he wanted, he'd likely starve down here. But strangely after what could've been two days or two weeks, he noticed he still wasn't hungry, or thirsty as a matter of fact. Maybe the grail was the real deal, maybe he wasn't going to die. His relief was quickly overshadowed by the realization that he'd be trapped down here forever, if he wasn't going to die, he'd have to live out every single agonizing second in this dark cold hole in the ground. This broke his mind for the first 100 years but an eternity will give you a lot of time to gather your wits.

    He decided around the 103 year mark to do more than wallow in his misery and lose his mind. He practiced his swordsmanship, he meditated like his mentor had taught him, and he worked out despite the fact that his body didn't deteriorate from the moment he drank from the grail. This went on for about 600 years until finally, he heard something other than his own breathing and the dripping of water. He heard a strange clanking noise, it was faint but as the days passed, it grew louder and louder until finally he could make out light, he waited in a dark corner by the entrance to the chamber for someone to walk in. And when they did he realized they were wearing clothing he did not recognize and were speaking in a strange fashion, he slowly walked out of the dark corner he hid in and held his hands up to indicate he meant no harm and asked as clearly as his parched throat could "What year is it?" The man that entered fell back and looked very visibly disturbed as he backed away pitifully, this struck a nerve within Tarhos "Surely someone so weak does not deserve to live" but he swallowed the urge to snap the mans neck and asked again "What year is it?" The man seemed to quickly gain his composure and answered in a strange accent "You scared the hell out of me friend, you asked what year it is?" Tarhos nodded at him "It's the year 2023" Tarhos was stunned to find that he was down here for over 700 years.

    The man seemed to finally notice Tarhos' armor and furrowed his brow in what seemed to be confusion. "Are you alone?" asked Tarhos, "I am, the university wouldn't approve this di-" Tarhos acted swiftly and pierced the man's chest with his claymore and spun his head almost 180 degrees in one quick movement. He left the man's body behind and climbed his way out of what he thought would be his tomb into a world he is completely unfamiliar with.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Arabic
    -1 Additional Language
    Language: Russian
    -1 Additional Language
    Language: German
    -1 Additional Language
    Language: Japanese
    -9 Trained Reflexes
    -15 Gifted
    -3 Beautiful

    Liabilities

    +6 Finances: Poor
    +9 Outsider