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‘Stareye’

A 2-Victory Newbie Contractor played by mmmsquid in The Others

‘Stareye’ is a light based superhero who will risk his life to become the ultimate squad leader and receive so much media attention it’s unreal.

He is 32 years old, lives in In the UK somewhere, and often appears as A tall, long-legged man with wavy blonde hair cut into a shaggy bob. He has grey eyes and wears an orange/red suit with a yellow tie. His right eye is not visible, instead replaced by a strange marking of an exploded star.

‘Stareye’ lives in The Others, a setting where superhero teams compete for fame while fighting villains. His journal has 4 entries. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

4 Influence

0 Investigation

2 Medicine

0 Melee

0 Occult

4 Performance

2 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Yaoi
2
B
2
Bleg
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(‘Stareye’ has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure

Traumas

(‘Stareye’ has no Traumas)


Stored light


Circumstances

Famous: Has done vigilante work, advertising and acting in the past.
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. //
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Super
Additional Language: German You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
From The Others
Limit Break: All Out Strike You can push past the usual limits of your own abilities. As part of a Power usage, you can roll with double your usual dice pool, ignoring up to 4 1s. However, after this Gift is resolved, you immediately take a Lasting Severity-6 Injury, plus 3 Lasting Mind damage and an appropriate Trauma.
Limit Break: Sustained Limit Break You can push past the usual limits of your own abilities. As a Free Action, you can enter Sustained Limit Break for 1 minute. For this time, you have +2 Outcome on all actions, ignore either Body or Mind Penalty (or ignore the effects of one Battle Scar if Grit does both), and regain 1 Source each round. However, at the end of a Sustained Limit Break, you must roll a d10, Difficulty 6. On a failure, you receive 4 Lasting Severity 6 Injuries, and 4 points of Lasting Mind damage. On a success, you receive 2 Severity-4 Injuries, and 3 Mind damage.
Power Source: Substance B You gain your abilities from usage of Substance B. If you have access to a vial of Substance B, you may take it to access your Limit Break abilities once per vial with no consequences, however you roll a 1d10, Difficulty 2. On a failure, you cannot use Substance B in this manner again. Any additional vials may grant additional benefits, but at the cost of increasing this Difficulty by 1, and other penalties.

Loose Ends

Dark Secret: An interesting ideology, and a strange past.

Moderate Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: -10
(Earned: 170 - Spent: 180)
An itemized record of every Contract, advancement, and more

Moves

‘Stareye’ has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Others can post Moves for ‘Stareye’.

Assets And Liabilities

Assets

-1 Additional Language
Language: German
-15 Gifted
-3 Beautiful
-6 Famous
Claim to Fame: Has done vigilante work, advertising and acting in the past.
-12 Jaded
-9 Daredevil

Liabilities

+7 Short Fuse
+6 Vengeful
+3 Dark Secret
Secret: An interesting ideology, and a strange past.
+9 Supernatural Condition
Supernatural Condition: Super
+6 Delusions of Grandeur
+6 Disorder
Permanent Trauma: //