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Lau Boros (real)

A 3-Victory Newbie Contractor played by geniebottle in GA5-1921

Lau Boros (real) is a professor of archeology who will risk his life to become the ultimate priest of Apep and end the world.

He is 86 years old, lives in Oxford, England, and often appears as a tall, pale man, appearing in his mid 20s with dark hair, thin lips and milky green eyes, with a black suit and pointed nails (Born January 19th, 1940).

Lau Boros (real) lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 2 answers.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

5

Perception

3

Abilities

2 Alertness

2 Animals

0 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

3 Investigation

0 Medicine

2 Melee

5 Occult

0 Performance

3 Science

1 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Chainsaw
2
Chainsaw
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Blessing of the Envenomed ((+2 Weapon Damage unarmed bite and sharp nails.))
  • Blessing of the Open Body (15 litre pouch in the chest.)
  • Blessing of the Blackscale (2 armour at all times.)
  • Weak Legs (Polio) (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Sin
    Submission

    Traumas

    (Lau Boros (real) has no Traumas)


    Faith


    Circumstances

    Notoriety: Disgraced Academic
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Polyglot: Coptic, Ancient Egyptian, Arabic
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Database: Ancient Egyptian Texts / Occult Information
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    The Hunger: Live Animals You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Bane: Holy / Light-Imbued Weapons You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

    Group of Enemies: Kemetic Cult of Ra

    Present Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 167 - Spent: 166)
    An itemized record of every Contract, advancement, and more

    Journal
    Lau Boros (real) has not written in his journal yet.

    Moves

    Lau Boros (real) has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Lau Boros (real).

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -0 Finances: Average
    -3 Cat-Eyes
    -9 Ageless
    -3 Beautiful
    -6 Tough
    -3 Lanky
    -3 Polyglot
    Language: Coptic, Ancient Egyptian, Arabic
    -6 Database
    Access to: Ancient Egyptian Texts / Occult Information
    -6 Light Sleeper

    Liabilities

    +3 Notoriety
    Reason: Disgraced Academic
    +6 Vengeful
    +6 The Hunger
    New Food: Live Animals
    +6 Compulsive Liar
    +6 Paranoia
    +6 Delusions of Grandeur
    +6 Bane
    Weakness: Holy / Light-Imbued Weapons
    +9 Nightwalker
    +9 Movement Impaired
    Impairment: Weak Legs (Polio)
    +12 Group of Enemies
    Name of Group: Kemetic Cult of Ra
    +12 Glass Jaw