A 5-Victory Novice Contractor played by geniebottle in GA5-1921
He is 400+ years old, lives in a bottle, and often appears as a tall, lanky man, with grey fingernails, stormy eyes, a brown shirt, brown pants, a yellowed hawaiian shirt, clear round glasses and slicked back blonde hair.
Gaspar Schott (real) lives in GA5-1921, a setting where the paranormal work for the government. His journal has 2 entries. His Questionnaire has 10 answers.
2 Alertness
0 Animals
3 Athletics
0 Crafts
4 Culture
0 Drive
0 Firearms
3 Influence
0 Investigation
0 Medicine
5 Melee
5 Occult
2 Performance
0 Science
3 Stealth
0 Survival
0 Technology
2 Thievery
Latest 3 of 10 answers
You have been bound into an enchanted brass flask which contains most of your essence, which also gives others influence over you. The flask can be superficially damaged but not destroyed (unless through relevant effects which destroy indestructible items), though if the flask is filled with a non-flammable liquid, you cannot leave the flask until it is emptied.
When you are Incapacitated, or if you fail a Difficulty 5 Body roll when you take an Injury of Severity - 4 or higher, you return to your flask. When inside the flask, you can only dimly perceive the world, able to know vague things about the species, size and appearance of the creature holding the flask, and an even more vague sense of the surroundings.
When a creature holds the Flask, they, if aware you are inside, can either uncork it with a Difficulty 5 Mind roll, or a Difficulty 7 Brawn + Athletics roll, or speak your name to cause you to emerge. When a creature releases you through uncorking the bottle, you are obligated to perform one request for them, with the following caveats.
It cannot directly cause your death or discorporation. It cannot be to agree to another form of magical containment. If a Request cannot be completed in less than 6 months, you may make a Difficulty 9 Mind roll to resist the compulsion to obey. If this duration is more than 10 years, you automatically succeed.
If a creature speaks your name, they may speak it up to 3 times, each time giving themselves a request to give to you.
For each request you are given, you may heal up to 2 Severity from Injuries you have (up to a maximum of 4). While performing a request, you also reduce Penalty by 1.
You gain neither of these benefits if Requests are made by Harbingers to instruct the completion of contracts, or if the request is to complete the objective of a contract.