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Alan Hawkins
"My heart will always beat true." | The Paragon

A 4-Victory Novice Contractor played by Monday in Earth Unveiled

Alan Hawkins is a nerdy, disabled teen who will risk their life to become the ultimate full-time superhero and inspire a new golden age of heroes upholding peace and justice.

They are 19 years old, live in a colorful, thoroughly decorated apartment in Sacramento, California, and often appears as an outgoing teenager missing their left leg and arm / a caped, animated figure in a bold, bright white super-suit.

Alan Hawkins lives in Earth Unveiled, a setting where a supernatural cold war brews. Their journal has 6 entries. Their Questionnaire has 13 answers.

Attributes

Brawn

5

Charisma

7

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

3 Culture

1 Drive

0 Firearms

3 Influence

2 Investigation

2 Medicine

0 Melee

1 Occult

1 Performance

0 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

5 Diplomacy

1 Fisticuffs

3 People Power

4 Wrestling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alan Hawkins is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Disfiguring) Animated Character (You appear to be ripped straight from a comic: your eyes stretch and squeeze with your emotions, your movement shifts between frames, and a dramatic flair follows you wherever you go. You are obviously supernatural and easily recognizable.)
  • (Disfiguring) True To Heart (You are bound to uphold your moral code. Whenever you fail a Murder, Lifesaver, or Injustice limit check, you psychosomatically take a Severity 1 Injury.)
  • (Disfiguring) Zero To Hero (Your physical prowess only functions within the body of your superhero identity. When you are outside of your Alternate Form, your Strength and Dexterity attributes are set to a 1)
  • (Civilian Form) Defective Sight (All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat). With glasses, this is at +1 Difficulty instead.)
  • (Civilian Form) Missing Left Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty. With a prosthesis, you are at half this penalty.)
  • (Civilian Form) Missing Left Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint. With a prosthesis, you can move at half speed.)
  • Body 8

    Stress

    9 Mind

    0
    Miffed
    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Betrayal
    Murder
    Injustice

    Traumas

  • (Maddening) Main Character Syndrome You're the protagonist of the story, destined to save all the side characters you are superior to. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
  • (Maddening) Stubborn Determination A hero never gives up. Whenever you attempt to surrender or flee, you must suceed a Self-Control roll to resist the urge to see things through
  • (Maddening) With Great Responsibility You are compelled to follow your morals. Whenever you are faced with the opportunity to save a life or enact justice, you must succeed a Self-Control roll to resist the urge.

  • Virtue

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Confidant: OG Paragon (Marco Martinet)
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
    Respected Expert: Sacramento Do-Gooder
    Given by Monday
    You are highly respected and influential within a given field or industry. Just about anyone in Sacramento County will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Disfiguring
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Disfiguring
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends

    Hunted Down

    Imminent Deadly Given by JHoneyz
    Stealing the Wendigo's meal was not a good idea.

    The Authorities

    Imminent Dangerous Given by badtzmaruboy
    You've been fucking around in the public presence for far too long, Paragon.

    Loading...

    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 194 - Spent: 194)
    An itemized record of every Contract, advancement, and more

    Moves

    Alan Hawkins has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Alan Hawkins.

    Assets And Liabilities

    Assets

    -3 Confidant
    Confidant name: OG Paragon (Marco Martinet)
    -15 Gifted
    -0 Finances: Average

    Liabilities

    +12 Glass Jaw
    +9 Sensitive
    +9 Movement Impaired
    Impairment: Amputated Leg
    +9 Supernatural Condition
    Supernatural Condition: Disfiguring
    +9 Supernatural Condition
    Supernatural Condition: Disfiguring