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Gimmlin Artstet
From the realm of artifacts

A 6-Victory Novice Contractor played by Tsair in Maelstrom

Gimmlin Artstet is a Mildly insane artificer who will risk their life to become the ultimate creator and Find the best tools in the universes to put together a weapon that can contend with Gods.

They are 32 years old, live in a single floor house in Ohio, and often appears as A middle-aged man with a disheveled look and frazzled hair.

Gimmlin Artstet lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

5 Crafts

2 Culture

2 Drive

2 Firearms

2 Influence

2 Investigation

1 Medicine

1 Melee

1 Occult

1 Performance

2 Science

0 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gimmlin Artstet is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gimmlin Artstet has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Monsters
Near-Death Experience
Disarmed

Traumas

(Gimmlin Artstet has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

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Advancement

Novice
6 Victories - 0 Failures
Remaining Exp: 10
(Earned: 197 - Spent: 187)
An itemized record of every Contract, advancement, and more

Journal
Gimmlin Artstet has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Gimmlin Artstet has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Gimmlin Artstet.

Assets And Liabilities

Assets

-0 Imbued

Liabilities

+9 Sensitive
+6 Forgetful