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Frank McCombs

A 1-Victory Newbie Contractor played by Ravvie as a Free Agent

Frank McCombs is a park ranger who will risk their life to become the ultimate spirit zoologist and merge the worlds of living and dead.

They are 34 years old, live in Dolliver, Iowa, and often appears as a tall western European looking man with a mild 5 o'clock shadow and wavy, shoulder-length hair.

Attributes

Brawn

2

Charisma

3

Dexterity

5

Intellect

2

Perception

2

Abilities

2 Alertness

2 Animals

2 Athletics

1 Crafts

1 Culture

1 Drive

4 Firearms

2 Influence

1 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

3 Stealth

1 Survival

1 Technology

2 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Frank McCombs is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 6

    Stress

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal

    Traumas

  • Erythro-maniac Whenever you encounter the color red in a major & meaningful way (A red monster, a red car, or pools of blood at a recent crime scene) you must roll Self Control. If you fail; you become obsessively fascinated with the color & the source & remain as such until you are majorly disrupted or "broken out" (Severity 1 Injury, or similar).
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Soul Reservoir


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    From Earth Unveiled
    Binding Oath to The Man in The Red Manor Frank has entered a binding oath to The Owner of The Red Manor to do an unspecified number of fetch quests, as well as a favor, for Him. If successful for enough of them within the rules and guidelines provided for each object, if provided, The Man will grant continue to grant Frank a place to live. Should Frank break any rules or parameters, Frank may recieve a severe battle scar, be in some way physically marked for easy identification, recieve a trauma and a single mind damage, go unconcious for 24 hours, recieve a severity 6 injury that cannot be reduced, and/or die. If any of the conditions are broken He will be immediately made aware and will witness the act as if standing nearby and The Man who owns The Red Manor can alter the deal at any time. If viewed as an inevitability, He may be allowed to reverse the effect of the Oath that was broken, renewing it on site as well.

    Loose Ends

    The Man in The Red Manor's Favor

    Distant Dangerous Given by JHoneyz
    You owe Him a favor that he may call upon at any time, or when it would be time, whichever comes first.

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 155 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Frank McCombs has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Frank McCombs has made 1 Move.
    Only Contractors in Playgroups can make Moves.

    Biography

    After a research team experimenting with antimemetics was testing the effects of memory-altering pattens of live test subjects unwittingly stumbled upon the perfection of their research

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -12 Jaded

    Liabilities

    +3 Deep Sleeper