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Jean Crevier

A 3-Victory Newbie Contractor played by BewareTheFatty in Earth Unveiled

Jean Crevier is a Private Investigator who will risk his life to become the ultimate monster hunter and purge those he deems a threat to society.

He is 38 years old, lives in Toulouse, and often appears as a man with short black hair and a stubble beard, standing at 5'6, dressed in a light deep green coat and dark grey suit.

Jean Crevier lives in Earth Unveiled, a setting where a supernatural cold war brews. His journal has 6 entries. His Questionnaire has 11 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

4 Alertness

1 Animals

3 Athletics

2 Crafts

1 Culture

2 Drive

4 Firearms

2 Influence

2 Investigation

2 Medicine

0 Melee

1 Occult

0 Performance

1 Science

2 Stealth

2 Survival

1 Technology

0 Thievery

2 Brawl

2 PARAPOL Investigator Rank Asset

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Rib Fracture (.45)
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jean Crevier has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Failure
Near-Death Experience

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Morale


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Polyglot: English, German, Spanish
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Arsenal: COS Armoury
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
    PARAPOL Investigator
    Given by BewareTheFatty
    You have held, or currently hold a Rank in the PARAPOL, of which you are an investigator. You receive +1 Dice in Social Rolls where your Rank matters, and depending on what your Rank is & what it pertains; you may be granted certain benefits and/or opportunities at the GM's discretion. You are guranteed up to 1 "petition" of your Rank or colleagues a Contract / Downtime--and particularly absurd or egregious petitions may be rejected or lead to Loose Ends / temporary suspension

    Conditions

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Less Than Human: Para People There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.

    Loose Ends

    Fresno PD Investigation?

    Moderate Dangerous Given by JHoneyz
    After causing countless lives loss, you walk away seemingly unknown... for now.

    Loading...

    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 183 - Spent: 182)
    An itemized record of every Contract, advancement, and more

    Moves

    Jean Crevier has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Jean Crevier.

    Biography

    Formerly known as Eugene Fletcher, Jean was born in Birmingham in 1985 to a poor family subsiding off of welfare. Growing up in poverty in a declining city was a rough start for the young brit. As a desperate attempt to escape the dire situation, Eugene decided to forgo the local recruitment offices and applied to join the French Foreign Legion. A year later, after getting into proper shape, he would be accepted into the military organization where he would go on to serve for the next 15 years. Two years after entering service, he would cut all ties to his family in the UK, and officially change his name to Jean Crevier. Six more years after, his citizenship would be renounced, as he would acquire a new one in France.

    At the age of 33 Jean would pause his military career, wanting a break after being deployed extensively in Chad and Mali. While stationed there, he would stumble across a prototype suit of ceramic armour, left among the ruins of a village long abandoned on the outskirts of the Sahara desert. Seeing value in his find, he'd stash it in the sand, returning post-service to reclaim it for himself.

    With a hefty sum of money earned from years of service, and a newly found piece of unkown equipment, Jean got to experimenting. He purchased an old home on the outskirts of Toulouse, renovating it and turning it into his own armory, filled with various guns, explosives, powders, sharpnels and chunks of resistant materials. And when money was seemingly getting short, he would put what skills he learned to use. With a sponsored program by the Legion he would graduate in a police academy and become a private investigator with a knack to see the supernatural where others would miss it.

    Of course, his service to the military wasn't over, still. He still had 5 years waiting for him, in order to be eligible for a pension. That, and his loyalty to the government showed Jean to be a reliable asset in a time when tensions ran high in the world. He would often be outsourced to police departments in areas where crime would escalate, to help speed the process through. If there was a man that needed to be found, he'd find them. And if there was a supernatural demi-human that needed to be shot - he'd shoot them, no questions asked. The others had no issue turning a blind eye every now and again.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Less Than Human
    Type of being: Para People
    -3 Polyglot
    Language: English, German, Spanish
    -12 Arsenal
    Arsenal Type: COS Armoury

    Liabilities

    +9 Sensitive
    +6 Paranoia