Disorder
You have a mental or emotional disorder which is chronic and hard to treat.
PTSD
Imbued
After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways.
After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Less Than Human: Fascists
There is some particular class of person that you consider wholly deplorable and undeserving of compassion.
If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Tough
You can function under intense pain.
Stress from Injuries is reduced by 2.
Bounce Back
You heal incredibly quickly.
Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Daredevil
You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them.
You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Jaded
You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached.
You only have two Limits, instead of the normal three.
Avoidance
You are so off-putting, that most people just avoid you.
As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Nightmares: My father
Your sleep is plagued with horrible nightmares.
At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Compulsive Liar
You have trouble with honesty and generally find it much easier and safer to make things up.
Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.