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Frank T.
Private Dead Man

A 5-Victory Novice Contractor played by Stinkbutt2023 in Vintage

Frank T. is a Vietnam Soldier who will risk his life to become the ultimate zombie and end all war.

He is 21 years old, lives in in fucking hole i burned the Vietcong out of, and often appears as A regular soldier nothing special.

Frank T. lives in Vintage, a setting that is haunted with conspiracies and drowned in false truths. His journal has 3 entries. His Questionnaire has 7 answers.

Attributes

Brawn

5

Charisma

1

Dexterity

3

Intellect

3

Perception

5

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Frank T. is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Frank T. has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Capture
Injustice

Traumas

(Frank T. has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Imprisoned: Prisoner of war the Vietcong got my ass in a hole
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

From Assets and Liabilities
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

Loose Ends

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Advancement

Novice
5 Victories - 0 Failures
Remaining Exp: 9
(Earned: 184 - Spent: 175)
An itemized record of every Contract, advancement, and more

Moves

Frank T. has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Vintage can post Moves for Frank T..

Assets And Liabilities

Assets

-12 Jack of All Trades
-9 Bounce Back
-15 Immutable Body
-0 Imbued
-3 Avoidance

Liabilities

+7 Short Fuse
+9 Imprisoned
Manner of Imprisonment: Prisoner of war the Vietcong got my ass in a hole