Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Fredrick "Freddie" Hawthorne.
"Freddie."

A Newbie Contractor played by notmintcondition in Vintage

Fredrick "Freddie" Hawthorne. is a pseudo intellectual patriot who will risk his life to become a becon of American society and make himself proud.

He is 37 years old, lives in Washington, D.C., and often appears as Freddie is 6'1", 180lbs. His eyes are blue and he has brown hair with a typical haircut. He usually dresses like a square; work boots, long sleeve work shirt, blue jeans and a belt with a bigass American flag buckle. He has a scar from a burn he received while in Korea. He has slightly unkempt eyebrows, he's always clean shaven, and generally keeps a flat affect.

Fredrick "Freddie" Hawthorne. lives in Vintage, a setting that is haunted with conspiracies and drowned in false truths.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

3

Perception

5

Abilities

3 Alertness

0 Animals

0 Athletics

4 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

3 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fredrick "Freddie" Hawthorne. is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Fredrick "Freddie" Hawthorne. has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Capture

Traumas

(Fredrick "Freddie" Hawthorne. has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.

Loose Ends

Group of Enemies: The CIA.

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Loading...

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Fredrick "Freddie" Hawthorne. has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Fredrick "Freddie" Hawthorne. has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Sleepless
-0 Imbued

Liabilities

+12 Group of Enemies
Name of Group: The CIA.