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Mandy Weinstein

A Newbie Contractor played by Gatekeeper in Earth Unveiled

Mandy Weinstein is a underpaid software developer who will risk her life to become a rich and influential person and minimize social interaction worldwide.

She is 24 years old, lives in Dortmund, Germany, and often appears as a socially inept, disheveled girl who is deathly afraid of talking to most people.

Mandy Weinstein lives in Earth Unveiled, a setting where a supernatural cold war brews.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

2 Athletics

2 Crafts

1 Culture

2 Drive

4 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

1 Science

4 Stealth

0 Survival

3 Technology

2 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mandy Weinstein is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mandy Weinstein has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Near-Death Experience

Traumas

  • Neuropathic Bladder Whenever I roll Mind and fail, I also pee myself.

  • Histerical strength


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Confidant: grandfather
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
    Illicit Supplier: gunsmith grandfather (armory)
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Mandy Weinstein has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mandy Weinstein has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Mandy Weinstein was born in Dortmund, Germany on the 19th of September, 1999. Her antisocial behaviours were not inborn, but rather fostered by the education she received from her parents. They constantly pushed her to succeeed and compared her to other people often, which caused her to develop a fear of social confrontations and a deep desire to avoid contact with other people as much as possible by age 13. At around age 15, her parents, dissatisfied with her, kicked her out of their home, forcing her to seek out his grandfather for shelter. This was followed by a worsening of her perfectionist mindset and an onset of deep paranoia at around age 16. At that same time, she began to practice the use of firearms, which were being supplied to her by her gunsmith grandfather, as a viable avenue of self defense. She entered the Department of Computer Science of TU Dortmund University at age 20 and graduated at age 23 with average marks.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: English
    -3 Confidant
    Confidant name: grandfather
    -15 Gifted
    -0 Finances: Average
    -6 Illicit Supplier
    Stockpile Type: gunsmith grandfather (armory)
    -0 Imbued
    -3 Avoidance

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: Neuropathic Bladder
    +6 Anti-Social
    +6 Paranoia