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Grischa Mikhailov

A Newbie Contractor played by Gatekeeper in Earth Unveiled

Grischa Mikhailov is a fugitive who will risk his life to become the ultimate russian supersoldier and bring down communism once and for all.

He is 129 years old, lives in Kashin, Russia, and often appears as a very tall and lanky individual, dressed in drab clothings. He usually hides his face, but an air of gloom surrounds him still.

Grischa Mikhailov lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. His Questionnaire has 5 answers.

Attributes

Brawn

7

Charisma

2

Dexterity

2

Intellect

3

Perception

2

Abilities

2 Alertness

1 Animals

3 Athletics

5 Brawl

1 Crafts

2 Culture

1 Drive

2 Firearms

0 Influence

2 Investigation

2 Medicine

3 Melee

1 Occult

0 Performance

2 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Grischa Mikhailov is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 9

    Stress

    6 Mind

    Scuffed
    0
    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Betrayal
    Capture
    Old-Fashioned

    Traumas

  • Phobia of extremely enclosed spaces When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Will to survive


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 156 - Spent: 156)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Grischa Mikhailov has not written in his journal yet.

    Moves

    Grischa Mikhailov has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    It all began in late 19th century Russia. A child was born, among a noble family that has since disappeared, boasting an intellect that was above that of the average man. His upbringing was strict, and his parents stern: a path had been laid out in front of him from the moment his talets had been discovered. Not that he minded. He was to become a doctor. He studied hard and long, but before he could complete his training, tragedy struck: the archduke Franz Ferdinand was assassinated in Sarajevo: the First World War began. He was immediately drafted, was assigned the role of field medic, and he was stationed in the fortress of Osowiec, in what would today be north-eastern Poland.

    The day is the 6th of August 1915. The german forces have been laying siege to the fortress of Osowiec since the first days of July. They wait until 4:00 AM, when the wind favors an artillery bombardment of chlorine gas. The gas rendered the grass black and the leaves yellow; birds, frogs, insects and other dead animals laid dead all around. It was hell on earth. Many succumbed to this gas... and so did Grischa, who was a medic stationed at the fortress. However, the will to survive in him, and a handful of others, was strong that day. Be it because of a conjunction in the stars or some other occult phenomenon, the dead rose from their graves. The 7000 german soldiers marched onto the fortress, expecing little resistance. They were sorely mistaken.

    Grischa collapsed after the battle; he woke up after months. He was entombed in a wooden coffin, six feet under the earth. He tried desperately to claw his way out of his prison, and in doing so discovered that he had been gifted with newfound physical prowess... however, the experience proved traumatic, and he also soon came to learn that the chlorine gas did not leave him unharmed. His lungs had been ravaged, his face singed and disfigured, and he had been robbed of the dexterity he once used to possess. He was doomed to never use a scalpel again. After some days, weeks or perhaps months of aimless wandering among desolate battlefields, he was able to find his way back to civilization...

    Grischa was never one attached to sentimental values, nor to notions of an intrinsic value to human life. However, he was attached to one thing in particuar: tradition. Ever since he's been born, the importance of tradition has taken center stage in his life, from his childhood, to his family environment, to his education and to the war. That's precisely why witnessing the Russian Revolution in 1918 made his blood boil. One thing he came to discover as time passed, was that his aging had been significantly slowed. He has been a silent spectator to the rise and fall of figures such as Lenin and Stalin and yet, even beyond the fall of the Soviet Union, he knows vestiges of the Communist movement remain, and he is determined to prune them. However he is not stupid, and knows that a brute strength approach will likely get him killed: he is biding his time, waiting to gain powerful connections.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: English
    -15 Gifted
    -9 Ageless
    -6 Tough
    -3 Lanky

    Liabilities

    +7 Short Fuse
    +3 Deep Sleeper
    +6 Finances: Poor
    +9 Sensitive
    +3 Ugly
    +6 Paranoia