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Ash Asaad

A Newbie Contractor played by Soprano in Maelstrom

Ash Asaad is a sparkly colourful mortician who will risk her life to become a necromancer and eliminate death.

She is 19 years old, lives in South Africa, and often appears as a young woman in colorful clothing despite her dark job.

Ash Asaad lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

2 Firearms

1 Influence

3 Investigation

3 Medicine

4 Melee

2 Occult

0 Performance

3 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

3 Human Anatomy

(Tap for Combat reference)
Initiative: 6 dice
Movement: 20 feet
Dash: 10 feet
Perception + Alertness: 6 dice

Injuries

(Ash Asaad is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ash Asaad has no Battle Scars)

Body 6

Stress
0

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish - If you are ever tortured or made to experience an extended period of physical or mental agony, make a Trauma roll.
Animal-Lover - You apply a human-like social conscious to animals. Whenever you gravely injure a non-human animal for a reason other than self-defense, roll Trauma.
Capture - If you are ever held against your will, imprisoned, or tied up, make a Trauma roll.

Traumas

(Ash Asaad has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Ash Asaad has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Ash Asaad has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Clear Conscience