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Moz Krill
Existe um tiroteio aguardando a todos ao fim de um trabalho mal feito.

A 11-Victory Seasoned Contractor played by donniecesar in Lion's Pact

Moz Krill is a contrabandista rebelde who will risk his life to become the ultimate cria estelar desperta and criar uma cidade para os desajustados, nômades e párias.

He is 25 years old, lives in acampamentos, tendas e a jóia do deserto - Pedra Rachada, and often appears as um jovem negro e alto: bonito e sorridente, tem um porte atlético e muitas tatuagens.

Moz Krill lives in Lion's Pact, a setting in which the solution to the problem of overpopulation was to live in large city-states scattered across the globe. His journal has 29 entries. His Questionnaire has 35 answers.

Attributes

Brawn

5

Charisma

8

Dexterity

6

Intellect

6

Perception

6

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

3 Drive

4 Firearms

5 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Navigation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Moz Krill is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Power) Weak Stomach (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Body 8

    Stress

    9 Mind

    0
    Miffed
    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Injustice

    Traumas

  • (Power) Vengeful An insult to or an attack on your person simply cannot be tolerated.
  • (Power) Nightmares Your sleep is plagued with horrible nightmares.

  • Um certo je ne sais quoi

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Contatos: Time Privado de CSI
    From Assets and Liabilities
    Você conhece alguém em uma indústria específica ou área de influência, e pode contar com eles para assistência. Uma vez por Contrato e uma vez por Descanso, você pode pedir um favor ao Jorge do CSI e sua equipe. Seu contato não está lavado cerebralmente ou compelido sobrenaturalmente, e eles podem recusar fazer coisas que sejam irracionais ou absurdas. Você pode tentar solicitar favores adicionais além do primeiro, mas estes não são garantidos, e o uso excessivo do seu contato pode levá-lo a perdê-lo, além de criar possíveis Pontas Soltas.
    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    From Lion's Pact
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Amizade dos Farabians Por sua ajuda imprescindível em resgatar Aramis os farabians o consideram um amigo. Qualquer encontro com um membro dos farabians este se mostrará receptivo e disposto a ajudar (com informações, itens ou suporte) mesmo a custo pessoal moderado. Você consegue identificar membros dos farabians e sabe da localização de alguns.
    Benção do Missionário Após recuperarem em definitivo o cilindro de Dezpazzul, Mr. Mann oferece a gratidão da Igreja pelos seus esforços. Você terá abrigo e comida em qualquer igreja na Cidade de MegaCity 1. Dentro do razoavel, as autoridades eclesiásticas do lugar farão o possível para ajudar o personagem.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. You receive this automatically upon reaching Seasoned status (10 victories), and cannot take it prior to that.

    Loose Ends

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    Advancement

    Seasoned
    11 Victories - 3 Failures
    Remaining Exp: 0
    (Earned: 292 - Spent: 292)
    An itemized record of every Contract, advancement, and more

    Moves

    Moz Krill has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Lion's Pact can post Moves for Moz Krill.

    Assets And Liabilities

    Assets

    -6 Focused
    -3 Cat-Eyes
    -18 Finances: Rich
    -3 Beautiful
    -6 Point of Contact
    Contact: Jorge do CSI
    -12 Jack of All Trades