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Ricky Devins

A Newbie Contractor played by Xenbri as a Free Agent

Ricky Devins is a tattoo-artist who will risk his life to become a magical girl and eliminate corruption in the government.

He is 47 years old, lives in a small town, and often appears as a ruff and burly man with tattoos covering most of his body.

His Questionnaire has 2 answers.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

3

Perception

2

Abilities

0 Alertness

3 Animals

2 Athletics

4 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

1 Investigation

1 Medicine

2 Melee

4 Occult

0 Performance

1 Science

0 Stealth

2 Survival

1 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ricky Devins is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ricky Devins has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Betrayal

Traumas

(Ricky Devins has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: Tattooist
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 152 - Spent: 152)
An itemized record of every Contract, advancement, and more

Journal
Ricky Devins has not written in his journal yet.

Moves

Ricky Devins has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Clear Conscience
-3 Respected Expert
Field: Tattooist
-3 Nimble Fingers