Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Patrick Locksley

A Newbie Contractor played by Birnam in Maelstrom

Patrick Locksley is a talented locksmith who will risk his life to become a door magician and unlock the Bank of England gold vault.

He is 47 years old, lives in a small apartment above his shop in New York, and often appears as a short, cardiganed man with greying hair and glasses.

Patrick Locksley lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 2 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

4

Intellect

4

Perception

3

Abilities

1 Alertness

0 Animals

1 Athletics

4 Crafts

1 Culture

1 Drive

1 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

1 Science

1 Stealth

0 Survival

3 Technology

2 Thievery

5 Lockpicking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Patrick Locksley is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Patrick Locksley has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Patrick Locksley has no Traumas)



Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Additional Citizenship: Ireland
From Assets and Liabilities
You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.

Conditions

From Assets and Liabilities
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

Loose Ends

Loading...

Advancement

Newbie
0 Victories - 1 Failure
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Moves

Patrick Locksley has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Patrick Locksley.

Biography

Patrick Locksley, born in Dublin, Ireland, was a bright but serious child. He grew into a smart but serious young man, with an apprenticeship at a local locksmith. Doors, you see, had been a particular fascination of Patrick's: he was curious about things and, for a child, most of the things to be curious about are hidden behind doors, of one kind or another. As he grew old and skilled enough to finagle his way past such doors, the discovery behind them was often disappointing: cleaning supplies, paperwork, old clothes, sometimes Christmas or birthday gifts.

Eventually, the curiosity found a new focus: the doors themselves. The mechanisms of the hinges, the frames, the bolts, the handles, and the locks. Studying the mechanisms of locks, he learned how to pick them. Not having the urge to cause mischief with these skills (being a serious child and, therefore, quite dull), he never used this skill for personal gain or to curry favour with his peers. Instead, he drifted into study of complementary subjects: engineering, metalwork, joinery, architecture, physics, and locksmithing.

From apprenticeship, to workshop employee, to lock factory-floor worker, to independent security consultant, he aged along with the industry. Within the limits of the Irish locksmithing community, he became a foremost expert on doors and locks. Seeking challenge, greater income, and something he couldn't quite put a finger on, he moved to the US, setting up a new workshop in New York.

Several factors converged in Patrick's mind, to encourage his emigration. First, he grew increasingly bitter with financial issues, both personal and national. A staunch Irish nationalist, he has a quiet but burning animosity toward the financial institutions of England. In particular, he became professionally obsessed with the idea of robbing the Bank of England's gold vault: the vault door is one of the most secure in the world, making it both a target of national revenge and a challenge of his technical skill.

The second factor was less definable but no less intense: a feeling that his lifelong obsession with doors was missing something. Patrick's life devoted to entryways and their locks had an almost spiritual dimension. Time at the library, having read every book on practical crafts and engineering, drifted into advanced mathematical concepts and occult theories. With news of the supernatural (especially in America) spreading, Patrick's mind arranged itself around a certain idea, like a lock being constructed around a cylinder: there is a Magic to doors.

Perhaps, in figuring out the physics of this magic, his dreams of striking financial panic to the heart of British capitalism could find tension. Perhaps his life could arrive at even greater meaning, turning his lifetime of unexciting work into a portal to new discoveries, satisfying that childhood curiosity that couldn't be sated.

No way of knowing, until he turns the handle and pulls.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Pathetic
-3 Additional Citizenship
Country: Ireland
-3 Nimble Fingers

Liabilities

+6 Defective Sight